private void Fight() { while (true) { if (_warriorClient.IsBattleOver()) { _ihaveLost = _warriorClient.CheckForWinner(); break; } ExecuteNextCommand(); } if (_ihaveLost) { WarriorLogger.BattleLost(); for (int i = 5; i > 0; i--) { WarriorLogger.CountDown(i); Thread.Sleep(1000); } Environment.Exit(0); } }