Example #1
0
 void AblitiesCheck()
 {
     if (Ghoster >= 0)
     {
         Ghoster -= Time.deltaTime;
         Ghost.SetActive(true);
         controller.Anim.SetBool("Ghost", true);
     }
     else
     {
         Ghost.SetActive(false);
         controller.Anim.SetBool("Ghost", false);
     }
     if (Warper >= 0)
     {
         Warper -= Time.deltaTime;
         Warp.SetActive(true);
     }
     else
     {
         Warp.SetActive(false);
     }
     if (Time.timeScale != 1f && Warper <= 0 && GameManager.Instance.isPaused == false)
     {
         Time.timeScale = 1f;
     }
     if (Blaster >= 0)
     {
         Blaster -= Time.deltaTime;
         Blast.SetActive(true);
     }
     else
     {
         Blast.SetActive(false);
     }
 }