//WarehouseType Object Scope Validation check the entire object for validity... private byte WarehouseTypeIsValid(WarehouseType item, out string errorMessage) { //validate key errorMessage = ""; if (string.IsNullOrEmpty(item.WarehouseTypeID)) { errorMessage = "ID Is Required."; return(1); } EntityStates entityState = GetWarehouseTypeState(item); if (entityState == EntityStates.Added && WarehouseTypeExists(item.WarehouseTypeID, ClientSessionSingleton.Instance.CompanyID)) { errorMessage = "Item All Ready Exists."; return(1); } //check cached list for duplicates... int count = WarehouseTypeList.Count(q => q.WarehouseTypeID == item.WarehouseTypeID); if (count > 1) { errorMessage = "Item All Ready Exists."; return(1); } //validate Description if (string.IsNullOrEmpty(item.Description)) { errorMessage = "Description Is Required."; return(1); } //a value of 2 is pending changes... //On Commit we will give it a value of 0... return(2); }
private void ChangeKeyLogic() { if (!string.IsNullOrEmpty(SelectedWarehouseType.WarehouseTypeID)) {//check to see if key is part of the current companylist... WarehouseType query = WarehouseTypeList.Where(company => company.WarehouseTypeID == SelectedWarehouseType.WarehouseTypeID && company.AutoID != SelectedWarehouseType.AutoID).FirstOrDefault(); if (query != null) {//revert it back... SelectedWarehouseType.WarehouseTypeID = SelectedWarehouseTypeMirror.WarehouseTypeID; //change to the newly selected company... SelectedWarehouseType = query; return; } //it is not part of the existing list try to fetch it from the db... WarehouseTypeList = GetWarehouseTypeByID(SelectedWarehouseType.WarehouseTypeID, XERP.Client.ClientSessionSingleton.Instance.CompanyID); if (WarehouseTypeList.Count == 0)//it was not found do new record required logic... { NotifyNewRecordNeeded("Record " + SelectedWarehouseType.WarehouseTypeID + " Does Not Exist. Create A New Record?"); } else { SelectedWarehouseType = WarehouseTypeList.FirstOrDefault(); } } else { string errorMessage = "ID Is Required."; NotifyMessage(errorMessage); //revert back to the value it was before it was changed... if (SelectedWarehouseType.WarehouseTypeID != SelectedWarehouseTypeMirror.WarehouseTypeID) { SelectedWarehouseType.WarehouseTypeID = SelectedWarehouseTypeMirror.WarehouseTypeID; } } }
public void DeleteWarehouseTypeCommand() { try {//company is fk to 100's of tables deleting it can be tricky... int i = 0; int ii = 0; for (int j = SelectedWarehouseTypeList.Count - 1; j >= 0; j--) { WarehouseType item = (WarehouseType)SelectedWarehouseTypeList[j]; //get Max Index... i = WarehouseTypeList.IndexOf(item); if (i > ii) { ii = i; } Delete(item); WarehouseTypeList.Remove(item); } if (WarehouseTypeList != null && WarehouseTypeList.Count > 0) { //back off one index from the max index... ii = ii - 1; //if they delete the first row... if (ii < 0) { ii = 0; } //make sure it does not exceed the list count... if (ii >= WarehouseTypeList.Count()) { ii = WarehouseTypeList.Count - 1; } SelectedWarehouseType = WarehouseTypeList[ii]; //we will only enable committ for dirty validated records... if (Dirty == true) { AllowCommit = CommitIsAllowed(); } else { AllowCommit = false; } } else//only one record, deleting will result in no records... { SetAsEmptySelection(); } }//we try catch company delete as it may be used in another table as a key... //As well we will force a refresh to sqare up the UI after the botched delete... catch { NotifyMessage("WarehouseType/s Can Not Be Deleted. Contact XERP Admin For More Details."); Refresh(); } }
private void OnSearchResult(object sender, NotificationEventArgs <BindingList <WarehouseType> > e) { if (e.Data != null && e.Data.Count > 0) { WarehouseTypeList = e.Data; SelectedWarehouseType = WarehouseTypeList.FirstOrDefault(); Dirty = false; AllowCommit = false; } UnregisterToReceiveMessages <BindingList <WarehouseType> >(MessageTokens.WarehouseTypeSearchToken.ToString(), OnSearchResult); }
//Object.Property Scope Validation... private bool WarehouseTypeIsValid(WarehouseType item, _companyValidationProperties validationProperties, out string errorMessage) { errorMessage = ""; switch (validationProperties) { case _companyValidationProperties.WarehouseTypeID: //validate key if (string.IsNullOrEmpty(item.WarehouseTypeID)) { errorMessage = "ID Is Required."; return(false); } EntityStates entityState = GetWarehouseTypeState(item); if (entityState == EntityStates.Added && WarehouseTypeExists(item.WarehouseTypeID, ClientSessionSingleton.Instance.CompanyID)) { errorMessage = "Item All Ready Exists..."; return(false); } //check cached list for duplicates... int count = WarehouseTypeList.Count(q => q.WarehouseTypeID == item.WarehouseTypeID); if (count > 1) { errorMessage = "Item All Ready Exists..."; return(false); } break; case _companyValidationProperties.Name: //validate Description if (string.IsNullOrEmpty(item.Description)) { errorMessage = "Description Is Required."; return(false); } break; } return(true); }
private bool NewWarehouseType(string id) { WarehouseType item = new WarehouseType(); //all new records will be give a negative int autoid... //when they are updated then sql will generate one for them overiding this set value... //it will allow us to give uniqueness to the tempory new records... //Before they are updated to the entity and given an autoid... //we use a negative number and keep subtracting by 1 for each new item added... //This will allow it to alwasy be unique and never interfere with SQL's positive autoid... _newWarehouseTypeAutoId = _newWarehouseTypeAutoId - 1; item.AutoID = _newWarehouseTypeAutoId; item.WarehouseTypeID = id; item.CompanyID = ClientSessionSingleton.Instance.CompanyID; item.IsValid = 1; item.NotValidMessage = "New Record Key Field/s Are Required."; WarehouseTypeList.Add(item); _serviceAgent.AddToWarehouseTypeRepository(item); SelectedWarehouseType = WarehouseTypeList.LastOrDefault(); AllowEdit = true; Dirty = false; return(true); }
public void ClearLogic() { WarehouseTypeList.Clear(); SetAsEmptySelection(); }