public void SetInitValue(Resources newValue, WarehouseCapacity warehouseCapacity) { Population = newValue.Population; Wood = newValue.Wood; Stone = newValue.Stone; Silver = newValue.Silver; WarehouseCapacity = warehouseCapacity; NotifyStateChanged(); }
public void SetWarehouseCapacityAfterUpgrade(WarehouseCapacity warehouseCapacity) { WarehouseCapacity = warehouseCapacity; NotifyStateChanged(); }