public WardObject( WardStruct data, Vector3 position, int startT, Obj_AI_Base wardObject = null, bool isFromMissile = false, Vector3 startPosition = default(Vector3), Obj_AI_Base spellCaster = null) { try { var pos = position; if (isFromMissile) { var newPos = this.GuessPosition(startPosition, position); if (!position.X.Equals(newPos.X) || !position.Y.Equals(newPos.Y)) { pos = newPos; this.Corrected = true; } if (!this.Corrected) { pos = startPosition; } } this.IsFromMissile = isFromMissile; this.Data = data; this.Position = this.RealPosition(pos); this.EndPosition = this.Position.Equals(position) || this.Corrected ? position : this.RealPosition(position); this.MinimapPosition = Drawing.WorldToMinimap(this.Position).To3D(); this.StartT = startT; this.StartPosition = startPosition.Equals(default(Vector3)) || this.Corrected ? startPosition : this.RealPosition(startPosition); this.Object = wardObject; if (data.ObjectBaseSkinName.ToLower().Contains("yellowtrinket")) { var caster = spellCaster as AIHeroClient; this.OverrideDuration = data.Duration + (int)Math.Ceiling(caster != null && caster.IsValid ? caster.Level : Math.Min(18, GameObjects.EnemyHeroes.Select(e => e.Level).Average() + 1) * 3.5f); } } catch (Exception e) { Logging.AddEntry(LoggingEntryType.Error, "@WardTracker.cs: An error occurred: {0}", e); } }
public WardObject(WardStruct data, Vector3 position, int startT, Obj_AI_Base wardObject = null, bool isFromMissile = false, Vector3 startPosition = default(Vector3), Obj_AI_Base spellCaster = null) { try { var pos = position; if (isFromMissile) { var newPos = GuessPosition(startPosition, position); if (!position.X.Equals(newPos.X) || !position.Y.Equals(newPos.Y)) { pos = newPos; Corrected = true; } if (!Corrected) { pos = startPosition; } } IsFromMissile = isFromMissile; Data = data; Position = RealPosition(pos); EndPosition = Position.Equals(position) || Corrected ? position : RealPosition(position); MinimapPosition = Drawing.WorldToMinimap(Position).To3D(); StartT = startT; StartPosition = startPosition.Equals(default(Vector3)) || Corrected ? startPosition : RealPosition(startPosition); Object = wardObject; if (data.ObjectBaseSkinName.Contains("YellowTrinket", StringComparison.OrdinalIgnoreCase)) { var caster = spellCaster as Obj_AI_Hero; OverrideDuration = data.Duration + (int)Math.Ceiling(caster != null && caster.IsValid ? caster.Level : Math.Min(18, GameObjects.EnemyHeroes.Select(e => e.Level).Average() + 1) * 3.5f); } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
public WardObject( WardStruct data, Vector3 position, int startT, Obj_AI_Base wardObject = null, bool isFromMissile = false, Vector3 startPosition = default(Vector3)) { try { var pos = position; if (isFromMissile) { var newPos = this.GuessPosition(startPosition, position); if (!position.X.Equals(newPos.X) || !position.Y.Equals(newPos.Y)) { pos = newPos; this.Corrected = true; } if (!this.Corrected) { pos = startPosition; } } this.IsFromMissile = isFromMissile; this.Data = data; this.Position = this.RealPosition(pos); this.EndPosition = this.Position.Equals(position) || this.Corrected ? position : this.RealPosition(position); this.MinimapPosition = Drawing.WorldToMinimap(this.Position).To3D(); this.StartT = startT; this.StartPosition = startPosition.Equals(default(Vector3)) || this.Corrected ? startPosition : this.RealPosition(startPosition); this.Object = wardObject; } catch (Exception e) { Console.WriteLine(e); } }
public WardObject(WardStruct data, Vector3 position, int startT, Obj_AI_Base wardObject = null, bool isFromMissile = false, Vector3 startPosition = default(Vector3)) { try { var pos = position; if (isFromMissile) { var newPos = GuessPosition(startPosition, position); if (!position.X.Equals(newPos.X) || !position.Y.Equals(newPos.Y)) { pos = newPos; Corrected = true; } if (!Corrected) { pos = startPosition; } } IsFromMissile = isFromMissile; Data = data; Position = RealPosition(pos); EndPosition = Position.Equals(position) || Corrected ? position : RealPosition(position); MinimapPosition = Drawing.WorldToMinimap(Position).To3D(); StartT = startT; StartPosition = startPosition.Equals(default(Vector3)) || Corrected ? startPosition : RealPosition(startPosition); Object = wardObject; } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }