Example #1
0
    public bool OnDamage(int t, WarSceneController.Direction dir)
    {
        if (state == State.Dead)
        {
            return(false);
        }

        bool flag  = true;
        int  block = 50;

        switch (t)
        {
        case -1:
            block = 0;
            break;

        case 1000:
            block = 50;
            break;

        case 0:
            if (soliderType == 3 || soliderType == 4 || soliderType == 5)
            {
                block = 20;
            }
            else if (soliderType == 1 || soliderType == 2 || soliderType == 8)
            {
                block = 70;
            }
            break;

        case 1:
            if (soliderType == 0 || soliderType == 6 || soliderType == 10)
            {
                block = 30;
            }
            else if (soliderType == 3 || soliderType == 4 || soliderType == 5)
            {
                block = 70;
            }
            break;

        case 2:
            if (soliderType == 0 || soliderType == 7 || soliderType == 10)
            {
                block = 30;
            }
            else if (soliderType == 3 || soliderType == 4 || soliderType == 5)
            {
                block = 70;
            }
            break;

        case 3:
        case 4:
        case 5:
            if (soliderType == 1 || soliderType == 2 || soliderType == 6 || soliderType == 8 || soliderType == 10)
            {
                block = 30;
            }
            else if (soliderType == 0 || soliderType == 7 || soliderType == 9)
            {
                block = 80;
            }
            break;

        case 6:
            if (soliderType == 2 || soliderType == 8 || soliderType == 10)
            {
                block = 30;
            }
            else if (soliderType == 1 || soliderType == 3 || soliderType == 9)
            {
                block = 70;
            }
            break;

        case 7:
            if (soliderType == 3 || soliderType == 4 || soliderType == 5)
            {
                block = 25;
            }
            else if (soliderType == 1 || soliderType == 2 || soliderType == 8)
            {
                block = 65;
            }
            break;

        case 8:
            if (soliderType == 0 || soliderType == 7 || soliderType == 10)
            {
                block = 25;
            }
            else if (soliderType == 3 || soliderType == 4 || soliderType == 5)
            {
                block = 65;
            }
            break;

        case 9:
            if (soliderType == 3 || soliderType == 4 || soliderType == 5)
            {
                block = 25;
            }
            else if (soliderType == 1 || soliderType == 2 || soliderType == 8)
            {
                block = 65;
            }
            break;

        case 10:
            block = 60;
            break;
        }

        int rand = Random.Range(0, 100);

        if (block > rand)
        {
            flag = false;
        }

        if (!flag)
        {
            if (!isFighting)
            {
                isParrying = true;
                timeTick   = 0;

                anim.Stop();
                anim.SetFrame("Parry", 0);
            }
            return(false);
        }

        if (isKnight)
        {
            if (t != -1 && life > 1)
            {
                life--;
                return(false);
            }
        }

        SoundController.Instance.PlaySound3D("00036", transform.position);

        state    = State.Dead;
        timeTick = 0;
        anim.Stop();
        anim.SetFrame("Dead", 0);

        if ((dir == WarSceneController.Direction.Left && transform.localScale.x > 0) ||
            (dir == WarSceneController.Direction.Right && transform.localScale.x < 0))
        {
            transform.localScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z);
        }

        if (isKnight && soliderType != 6)
        {
            Transform horse = transform.GetChild(0);
            horse.gameObject.SetActive(true);
            horse.parent = transform.parent;
            horse.GetComponent <SolidersHorse>().SetHorseRun();

            warCtrl.AddSoliderHorse(horse.GetComponent <SolidersHorse>());
        }

        Vector3 pos = transform.localPosition;

        pos += deadBodyOffset;
        transform.localPosition = pos;

        warCtrl.RemoveSolider(index);
        Destroy(mapPoint.gameObject);

        return(true);
    }