// Token: 0x06002336 RID: 9014 RVA: 0x0040E454 File Offset: 0x0040C654 public FlyingObjectManager(Transform root, ushort[] count, WarParticleManager _particleMgr) : base() { ushort[] array = new ushort[8]; array[4] = 2016; this.FO_OBJKIND = array; this.MaxCount = new int[8]; this.freeList = new List <FlyingObject> [8]; this.bundleList = new AssetBundle[8]; this.StringInstance = new StringBuilder(128); int sceneLightmapSize = LightmapManager.Instance.SceneLightmapSize; int ambient = 2 + sceneLightmapSize; this.renderRoot = root; this.particleMgr = _particleMgr; int num = 0; for (int i = 0; i < 8; i++) { this.MaxCount[i] = (int)count[i]; this.freeList[i] = new List <FlyingObject>(this.MaxCount[i]); this.initFlyingObject((FOKind)i, this.FO_OBJKIND[i], this.BUNDLE_NAME[i], this.MaxCount[i], ambient); num += this.MaxCount[i]; } this.workingList = new List <FlyingObject>(num); }
// Token: 0x0600016A RID: 362 RVA: 0x00016920 File Offset: 0x00014B20 public static void LoadMap(ushort Scene, byte Theme = 1, WarParticleManager WarP = null) { AssetManager.UnloadBigMap(); AssetManager.SOB.Length = 0; AssetManager.SOB.AppendFormat("Scene/TMAP_{0}", Scene.ToString("d3")); if ((AssetManager.BigMac.Ass = AssetManager.GetAssetBundle(AssetManager.SOB.ToString(), out AssetManager.BigMac.AssKey, false)) && (AssetManager.BigMac.Asset = UnityEngine.Object.Instantiate(AssetManager.BigMac.Ass.Load(AssetManager.SOB.Remove(0, 6).ToString(), typeof(GameObject))))) { AssetManager.SOB.Length = 0; AssetManager.SOB.AppendFormat("Scene/TMAP_{0}_M{1}", Scene.ToString("d3"), 1); if (AssetManager.BigMap[0] = ((GameObject)AssetManager.BigMac.Asset).transform.Find(AssetManager.SOB.ToString())) { AssetManager.BigMap[0].position -= AssetManager.Bearing; AssetManager.BigMap[0].gameObject.AddComponent("ShadowReceiver"); StringBuilder sob = AssetManager.SOB; int num = 0; AssetManager.BigMap[0].renderer.lightmapIndex = num; sob.Length = num; AssetManager.SOB.AppendFormat("Scene/TMAP_{0}_{1}", Scene.ToString("d3"), Theme); if (AssetManager.BigData.Ass = AssetManager.GetAssetBundle(AssetManager.SOB.ToString(), out AssetManager.BigData.AssKey, false)) { if (!(AssetManager.SData = (AssetManager.BigData.Ass.mainAsset as SceneData))) { AssetManager.SOB.Length = 0; AssetManager.SOB.AppendFormat("SceneData0{0}", Theme); AssetManager.SData = (AssetManager.BigData.Ass.Load(AssetManager.SOB.ToString()) as SceneData); } RenderSettings.fog = AssetManager.SData.mfog; RenderSettings.fogColor = AssetManager.SData.mfogcolor; RenderSettings.fogDensity = AssetManager.SData.mfogDensity; RenderSettings.fogStartDistance = AssetManager.SData.mfogStartDistance; RenderSettings.fogEndDistance = AssetManager.SData.mfogEndDistance; RenderSettings.ambientLight = AssetManager.SData.mambientLight; RenderSettings.fogMode = (FogMode)AssetManager.SData.mfogMode; int num2 = AssetManager.SData.Lightmap.Length; LightmapData[] array = new LightmapData[num2 + (int)LightmapManager.Instance.GetCustomLightmapNum()]; byte b = 0; while ((int)b < num2) { array[(int)b] = new LightmapData { lightmapFar = AssetManager.SData.Lightmap[(int)b] }; b += 1; } LightmapManager.Instance.UpdateCurLightmap(array); LightmapSettings.lightmaps = array; LightmapSettings.lightmapsMode = LightmapsMode.Single; LightmapSettings.lightProbes = AssetManager.SData.Lightprobe; Camera.main.backgroundColor = AssetManager.SData.cameraBackgroundColor; } } Transform transform; if (transform = ((GameObject)AssetManager.BigMac.Asset).transform.FindChild("Theme")) { ushort num3 = 0; while ((int)num3 < transform.childCount) { Transform child; if ((child = transform.GetChild((int)num3)).name.Contains(Theme.ToString())) { ushort num4 = 0; ushort effID = 0; while ((int)num4 < child.childCount) { GameObject gameObject; if (ushort.TryParse(child.GetChild((int)num4).name, out effID) && (gameObject = WarP.Spawn(effID, null, child.GetChild((int)num4).position, 1f, true, false))) { gameObject.transform.SetParent(((GameObject)AssetManager.BigMac.Asset).transform, false); } num4 += 1; } } num3 += 1; } } } }