Example #1
0
        public void StartGame(Arguments args)
        {
            Launch = new LaunchArguments(args);
            if (Launch.Benchmark)
            {
            }

            var connect = Launch.GetConnectAddress();

            if (!string.IsNullOrEmpty(connect))
            {
            }

            //Load a replay directly
            if (!string.IsNullOrEmpty(Launch.Replay))
            {
            }
            WarGame.LoadShellMap();
        }
Example #2
0
        /// <summary>
        /// Processes the order.
        /// </summary>
        /// <param name="orderManager">Order manager.</param>
        /// <param name="world">World.</param>
        /// <param name="clientId">Client identifier.</param>
        /// <param name="order">Order.</param>
        internal static void ProcessOrder(OrderManager orderManager, World world, int clientId, Order order)
        {
            if (world != null)
            {
                if (!world.WorldActor.TraitsImplementing <IValidateOrder>().All(vo => vo.OrderValidation(orderManager, world, clientId, order)))
                {
                    return;
                }
            }

            switch (order.OrderString)
            {
            case "Message":
            {
                break;
            }

            case "Disconnected":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    client.State = Session.ClientState.Disconnected;
                }
                break;
            }

            case "StartGame":
            {
                if (WarGame.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
                {
                    WarGame.Disconnect();
                    WarGame.LoadShellMap();
                    break;
                }
                WarGame.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldT.Regular);

                break;
            }

            case "PauseGame":
            {
                var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
                if (client != null)
                {
                    var pause = order.TargetString == "Pause";
                    if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
                    {
                    }
                    orderManager.World.Paused          = pause;
                    orderManager.World.PredictedPaused = pause;
                }

                break;
            }

            case "HandshakeRequest":
            {
                var mod     = WarGame.ModData.Manifest;
                var request = HandshakeRequest.Deserialize(order.TargetString);

                WarGame.Settings.Player.Name = Settings.SanitizedPlayerName(WarGame.Settings.Player.Name);

                var info = new Session.Client()
                {
                    Name           = WarGame.Settings.Player.Name,
                    PreferredColor = WarGame.Settings.Player.Color,
                    Color          = WarGame.Settings.Player.Color,
                    Faction        = "Random",
                    SpawnPoint     = 0,
                    Team           = 0,
                    State          = Session.ClientState.Invalid
                };

                var response = new HandshakeResponse()
                {
                    Client   = info,
                    Mod      = mod.Id,
                    Version  = mod.Metadata.Version,
                    Password = orderManager.Password,
                };

                orderManager.IssueOrder(Order.HandshakeResponse(response.Serialize()));

                break;
            }

            case "ServerError":
            {
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = false;
                break;
            }

            case "AuthenticationError": {
                //
                orderManager.ServerError          = order.TargetString;
                orderManager.AuthenticationFailed = false;
                break;
            }

            case "SyncInfo":
            {
                orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
                SetOrderLag(orderManager);
                WarGame.SyncLobbyInfo();
                break;
            }

            case "SyncClientPings":
            {
                var pings = new List <Session.ClientPing>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "ClientPing")
                    {
                        pings.Add(Session.ClientPing.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.ClientPings = pings;
                break;
            }

            case "SyncLobbyGlobalSettings":
            {
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "GlobalSettings")
                    {
                        orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
                    }
                }
                SetOrderLag(orderManager);
                WarGame.SyncLobbyInfo();
                break;
            }

            case "SyncLobbyClients":
            {
                var clients = new List <Session.Client>();
                var nodes   = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Client")
                    {
                        clients.Add(Session.Client.Deserialize(node.Value));
                    }
                }

                orderManager.LobbyInfo.Clients = clients;
                WarGame.SyncLobbyInfo();
                break;
            }

            case "SyncLobbySlots":
            {
                var slots = new Dictionary <string, Session.Slot>();
                var nodes = MiniYaml.FromString(order.TargetString);
                foreach (var node in nodes)
                {
                    var strings = node.Key.Split('@');
                    if (strings[0] == "Slot")
                    {
                        var slot = Session.Slot.Deserialize(node.Value);
                        slots.Add(slot.PlayerReference, slot);
                    }
                }

                orderManager.LobbyInfo.Slots = slots;
                WarGame.SyncLobbyInfo();
                break;
            }

            case "Ping":
            {
                orderManager.IssueOrder(Order.Pong(order.TargetString));
                break;
            }

            default:
            {
                if (!order.IsImmediate)
                {
                    var self = order.Subject;
                    if (!self.IsDead)
                    {
                        foreach (var t in self.TraitsImplementing <IResolveOrder>())
                        {
                            t.ResolveOrder(self, order);
                        }
                    }
                }
                break;
            }
            }
        }