Example #1
0
    public override void FixedUpdate(Sheep owner)
    {
        base.FixedUpdate(owner);

        owner.Hunger -= 2;


        if (owner.Hunger > 2)
        {
            return;
        }

        if (owner.GetSteering.NearEntities.Count == 0)
        {
            owner.GetFSM.ChangeState(WanderingSheepState.GetInstance());
            return;
        }

        MovingEntity entity = owner.GetSteering.GetNearestEntity();
        float        dist   = Vector3.Distance(owner.transform.position, entity.transform.position);

        if (dist > 2 || owner.Hunger < Random.Range(10, 20))
        {
            owner.GetFSM.ChangeState(GroupSheepState.GetInstance());
        }
    }
Example #2
0
    public override void FixedUpdate(Sheep owner)
    {
        base.FixedUpdate(owner);

        ++owner.Hunger;

        if (Vector3.Distance(owner.Position, owner.GetSteering.ThreatTrans.position) < owner.GetSteering.settings.panicDist)
        {
            owner.GetFSM.ChangeState(FleeingSheepState.GetInstance());
        }
        else if (owner.Hunger > owner.HungerDissatisfier)
        {
            owner.GetFSM.ChangeState(WanderingSheepState.GetInstance());
        }
    }
Example #3
0
    public override void FixedUpdate(Sheep owner)
    {
        base.FixedUpdate(owner);

        MovingEntity entity = owner.GetSteering.GetNearestEntity();

        if (entity == null)
        {
            owner.GetFSM.ChangeState(WanderingSheepState.GetInstance());
            return;
        }

        float dist = Vector3.Distance(owner.transform.position, entity.transform.position);

        if (dist < 1)
        {
            owner.GetFSM.ChangeState(GrazingSheepState.GetInstance());
        }
    }
Example #4
0
 private void Start()
 {
     stateMachine.SetCurrentState(WanderingSheepState.GetInstance());
     stateMachine.SetGlobalState(GlobalSheepState.GetInstance());
 }