void Awake() { wanderMovement = GetComponent <WanderMovement> (); dashingMovement = GetComponent <DashingMovement> (); player = GameObject.FindWithTag("Player"); Init(); }
private void Awake() { this.movement = this.GetComponent <MoveBehaviour>(); this.wander = this.GetComponent <WanderMovement>(); this.infection = this.GetComponent <InfectedBehaviour>(); }