void Start() { // Get the rigidbody component rb = GetComponent <Rigidbody2D>(); slopes = GetComponent <Slopes>(); wallSlide = GetComponent <WallSlide>(); wallClimb = GetComponent <WallClimb>(); }
void Start() { // Get the components animationStateMachine = GetComponent <AnimationStateMachine>(); playerController = GetComponent <PlayerController>(); coll = GetComponent <Collisions>(); wallSlide = GetComponent <WallSlide>(); wallClimb = GetComponent <WallClimb>(); }
void Start() { // Get the components animator = GetComponentInChildren <Animator>(); playerController = GetComponent <PlayerController>(); wallSlide = GetComponent <WallSlide>(); wallClimb = GetComponent <WallClimb>(); wallJump = GetComponent <WallJump>(); ledgeGrab = GetComponent <LedgeGrab>(); dash = GetComponent <Dash>(); betterJumping = GetComponent <BetterJumping>(); knockBack = GetComponent <Knockback>(); }