public override void OnInspectorGUI()
    {
        if (Application.isPlaying)
        {
            return;
        }

        WallSelector myScript = (WallSelector)target;

        GUILayout.Label(myScript.scriptName);
        //if(myScript.editObj) DrawDefaultInspector();
        DrawDefaultInspector();
        if (myScript.selectedStyle >= 0 && myScript.selectedStyle < myScript.selector.Length)
        {
            //GUILayout.Box("Selected Prefab: " + myScript.selector[myScript.selectedStyle].selectionName);
            if (myScript.editObj)
            {
                for (int i = 0; i < myScript.selector.Length; i++)
                {
                    if (i == myScript.selectedStyle)
                    {
                        GUI.color = new Color(0f, 1f, 0f);
                    }
                    else
                    {
                        GUI.color = new Color(1f, 1f, 1f);
                    }
                    //GUILayout.Box(i + " " + myScript.selector[i].selectionName);
                    if (GUILayout.Button(i + " " + myScript.selector[i].selectionName))
                    {
                        myScript.SelectStyle(i);
                    }
                }
            }

            if (myScript.selectorNames != null && myScript.selector != null)
            {
                if (myScript.selector.Length > 0)
                {
                    if (myScript.selectorNames.Length != myScript.selector.Length)
                    {
                        myScript.SelectorNameUpdate();
                    }
                    //myScript.selectedStyle = EditorGUILayout.Popup("Select wall prefab:", myScript.selectedStyle, myScript.selectorNames);

                    myScript.UpdateStyle();
                }
            }
        }
        else if (myScript.selectedStyle < 0)
        {
            myScript.selectedStyle = 0;
        }
        else if (myScript.selectedStyle >= myScript.selector.Length)
        {
            myScript.selectedStyle = myScript.selector.Length - 1;
        }
    }
Example #2
0
        private void Start()
        {
            var mazeData = mazeDataProvider.GetMazeData();

            mazeGrids = mazeGenerator.GenerateMaze(mazeData);

            wallSelector = new WallSelector(mazeGrids);

            Player.Create(mazeGrids.GetTile(0, 0), transform, mazeGrids);

            wallSelector.ResumeSelection();
        }
Example #3
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        //base.OnInspectorGUI();
        GUILayout.Label("Wall Select");
        selected = GUILayout.Toolbar(selected, new string[] { "제거", "2", "3" });

        WallSelector wall = target as WallSelector;

        //현재 Id와 이전 Id를 비교해서 변경 되었을 때만 실행
        if (selected != wall.currentId)
        {
            wall.SetWall(selected);
            wall.currentId = selected;
        }
    }