Example #1
0
    // helper to make hole
    public void MakeHole()
    {
        // does nothing if already has hole
        if (m_hasHole)
        {
            return;
        }

        // initialize hole state and display
        m_hasHole     = true;
        m_holeDisplay = WallDisplay.GetFromPool(GameManager.s_gameSettings.wallDisplayPrefab);
        m_holeDisplay.Initialize(m_root.transform, new Vector2(m_position.x, m_position.y - 1), GameManager.s_gameSettings.holeSprite);
    }
Example #2
0
    // helper to pool displays
    public void Pool()
    {
        // pool wall display
        m_wallDisplay.Pool();
        m_wallDisplay = null;

        // pool hole display
        if (m_hasHole)
        {
            m_holeDisplay.Pool();
            m_holeDisplay = null;
        }
    }
Example #3
0
    // constructor
    public Cell(WallState wallState, Vector2 position, GameObject root)
    {
        // initialize position
        m_position = position;
        m_root     = root;

        // initialize wall state and display
        m_wallState   = wallState;
        m_wallDisplay = WallDisplay.GetFromPool(GameManager.s_gameSettings.wallDisplayPrefab);
        m_wallDisplay.Initialize(m_root.transform, m_position, GameManager.s_gameSettings.GetWallSprite(m_wallState));

        // start out with no hole
        m_hasHole     = false;
        m_holeDisplay = null;
    }