private void OnCollision(CollisionMessage message)
 {
     if (wallLayerMask.Contains(message.GameObjectB.layer))
     {
         WallCollisionEffectEvent.Post(GlobalTargets.Everyone, ReliabilityModes.Unreliable);
     }
 }
 public override void OnEvent(WallCollisionEffectEvent evnt)
 {
     Instantiate(wallCollisionSoundEffect);
 }