public void Build_wall_count_dora() { Wall wall = new Wall(); wall.Build(RuleSets.DefaultRules); Assert.AreEqual(1, wall.Doras.Count); }
public void Build_wall_count_hidden_dead() { Wall wall = new Wall(); wall.Build(RuleSets.DefaultRules); Assert.AreEqual(13, wall.NumberOfHiddenDeadTiles); }
public void Build_wall_count_drawable() { Wall wall = new Wall(); wall.Build(RuleSets.DefaultRules); Assert.AreEqual(122, wall.NumberDrawsRemaining); }
public void Drawing_decreases_drawable_tiles_by_one() { Wall wall = new Wall(); wall.Build(RuleSets.DefaultRules); int prev = wall.NumberDrawsRemaining; wall.Draw(); Assert.AreEqual(prev - 1, wall.NumberDrawsRemaining); }
public void Cannot_draw_more_than_drawable() { Wall wall = new Wall(); wall.Build(RuleSets.DefaultRules); int draws = wall.NumberDrawsRemaining; for (int i = 0; i < draws; i++) { wall.Draw(); } Tile next = wall.Draw(); Assert.AreEqual(Tile.Invalid, next); }
private void TowerBuildUIClickedHandler(object sender, EventArgs args) { if (sender is TowerBuildUI) { if (_selection != null) { var towerBuildUI = (sender as TowerBuildUI); if (towerBuildUI.Prefab == null || ResourceManager.LoseMoney(towerBuildUI.Prefab.Cost)) { _selection.Build(towerBuildUI.Prefab); } } this.Cancel(); } }
public void Output_wall_to_file() { Wall wall = new Wall(); wall.Build(RuleSets.DefaultRules); StreamWriter fout = new StreamWriter("output.txt"); fout.WriteLine("New Wall:"); fout.WriteLine("Dora: " + wall.Doras[0].ToString()); fout.WriteLine("Wall tiles, in order: "); Tile tile; int i = 1; while (wall.NumberDrawsRemaining > 0) { tile = wall.Draw(); fout.WriteLine(" " + i + ": " + tile.ToString()); i++; } fout.Close(); }
public void Run() { Console.Title = "Bouncing Ball"; Console.CursorVisible = false; Console.SetWindowSize(90, 30); Console.BufferHeight = 30; Console.BufferWidth = 90; int height = Console.BufferHeight; int width = Console.BufferWidth; var border = new Border(width, height); border.CreateBorder(); var wall = new Wall(47, 12, width, height); var ball = new Ball(45, 15, wall, width, height); var moveThread = new Thread(new ThreadStart(ball.Bounce)); moveThread.IsBackground = true; moveThread.Start(); wall.Build(); }