private void OnMouseDown() { if (!StopCollider.IsCollision) { if (!MessageSystemPlayingScene.IsDead) { WaitingScreen.wait(MessageSystemPlayingScene.DisableCollider()); } transform.localScale = new Vector3(changeScale, changeScale, 1); } }
public void JumpBeforBrianHit() { MessageSystemPlayingScene.IsJump = true; PlayerZone.SetNoneRigid(); MessageSystemGameBlock.SetPlayingConstraints(); if (!MessageSystemPlayingScene.exitFromPingPong) { MessageSystemPlayingScene.exitFromPingPong = true; } if (!MessageSystemPlayingScene.IsDead) { WaitingScreen.wait(MessageSystemPlayingScene.DisableCollider()); MessageSystemPlayingScene.Player.GetComponent <Rigidbody2D>().AddForce(new Vector2(0, 9), ForceMode2D.Impulse); } }
public static void Jump() { if (!StopCollider.IsCollision) { float powerJump = 10; isJump = true; PlayerZone.SetNoneRigid(); MessageSystemGameBlock.SetPlayingConstraints(); if (!exitFromPingPong) { exitFromPingPong = true; player.tag = "Player"; } if (!isDead) { WaitingScreen.wait(DisableCollider()); player.GetComponent <Rigidbody2D>().AddForce(new Vector3(0, powerJump, 0), ForceMode2D.Impulse); player.GetComponent <Animator>().SetBool("IsJumpUp", true); } } }
public void DisCol() { WaitingScreen.wait(MessageSystemPlayingScene.DisableCollider()); }
void DisableScreen() { gameObject.SetActive(false); WaitingScreen.wait(gameObject); }