private static void KillSteal() { var target = SimpleTs.GetTarget(2000, SimpleTs.DamageType.Physical); var igniteDmg = _player.GetSummonerSpellDamage(target, Damage.SummonerSpell.Ignite); if (target.IsValidTarget() && _config.Item("UseIgnitekill").GetValue <bool>() && _igniteSlot != SpellSlot.Unknown && _player.SummonerSpellbook.CanUseSpell(_igniteSlot) == SpellState.Ready) { if (igniteDmg > target.Health && _player.Distance(target) <= 600) { _player.SummonerSpellbook.CastSpell(_igniteSlot, target); } } if (target.IsValidTarget() && _q.IsReady() && _config.Item("UseQM").GetValue <bool>() && _q.GetDamage(target) > target.Health) { if (_player.Distance(target) <= _q.Range) { _q.Cast(target); } else if (WShadow != null && WShadow.Distance(target) <= _q.Range) { _q.UpdateSourcePosition(WShadow.ServerPosition, WShadow.ServerPosition); _q.Cast(target); } } if (_e.IsReady() && _config.Item("UseEM").GetValue <bool>()) { var t = SimpleTs.GetTarget(_e.Range, SimpleTs.DamageType.Physical); if (_e.GetDamage(t) > t.Health && (_player.Distance(t) <= _e.Range || WShadow.Distance(t) <= _e.Range)) { _e.Cast(); } } }
private void CoaxCombo(bool useQ, bool useE) { var target = TargetSelector.GetTarget(W.Range + Q.Range, TargetSelector.DamageType.Physical); if (target == null) { return; } float range = W.Range + Q.Range; if (GetTargetFocus(range) != null) { target = GetTargetFocus(range); } if (GetMarked() != null) { target = GetMarked(); } if (W.IsReady() && WSpell.ToggleState == 0) { Cast_W("Coax", useQ, useE); _coaxDelay = Environment.TickCount + 500; return; } if (WShadow == null) { return; } if (WShadow.Distance(target) > R.Range - 100) { } else { if (useQ && (_qCooldown - Game.Time) > (QSpell.Cooldown / 3)) { return; } if (useE && !E.IsReady()) { return; } } if (WShadow != null && HasEnergy(Q.IsReady() && useQ, false, E.IsReady() && useE) && Environment.TickCount - _coaxDelay > 0) { if (WSpell.ToggleState == 2 && WShadow.Distance(target) < R.Range) { W.Cast(packets()); Utility.DelayAction.Add(50, () => R.Cast(target, packets())); Utility.DelayAction.Add(300, () => menu.Item("Combo_mode", true).SetValue(new StringList(new[] { "Normal", "Line Combo", "Coax", "Ult no W", "Normal With Ult" }))); } } }
private static void KillSteal() { var target = TargetSelector.GetTarget(2000, DamageType.Physical); var igniteDmg = _player.GetSummonerSpellDamage(target, SummonerSpell.Ignite); if (target.IsValidTarget() && misc.GetValue <MenuBool>("UseIgnitekill").Enabled&& _igniteSlot != SpellSlot.Unknown && _player.Spellbook.CanUseSpell(_igniteSlot) == SpellState.Ready) { if (igniteDmg > target.Health && _player.Distance(target.Position) <= 600) { _player.Spellbook.CastSpell(_igniteSlot, target); } } if (target.IsValidTarget() && _q.IsReady() && misc.GetValue <MenuBool>("UseQM").Enabled&& _q.GetDamage(target) > target.Health) { if (_player.Distance(target.Position) <= _q.Range) { _q.Cast(target); } else if (WShadow != null && WShadow.Distance(target.Position) <= _q.Range) { _q.UpdateSourcePosition(WShadow.Position, WShadow.Position); _q.Cast(target); } else if (RShadow != null && RShadow.Distance(target.Position) <= _q.Range) { _q.UpdateSourcePosition(RShadow.Position, RShadow.Position); _q.Cast(target); } } if (target.IsValidTarget() && _q.IsReady() && misc.GetValue <MenuBool>("UseQM").Enabled&& _q.GetDamage(target) > target.Health) { if (_player.Distance(target.Position) <= _q.Range) { _q.Cast(target); } else if (WShadow != null && WShadow.Distance(target.Position) <= _q.Range) { _q.UpdateSourcePosition(WShadow.Position, WShadow.Position); _q.Cast(target); } } if (_e.IsReady() && misc.GetValue <MenuBool>("UseEM").Enabled) { var t = TargetSelector.GetTarget(_e.Range, DamageType.Physical); if (_e.GetDamage(t) > t.Health && (_player.Distance(t.Position) <= _e.Range || WShadow.Distance(t.Position) <= _e.Range)) { _e.Cast(); } } }
private static void KillSteal() { var target = TargetSelector.GetTarget(2000, DamageType.Physical); if (target == null) { return; } if (target.LSIsValidTarget() && _q.IsReady() && getCheckBoxItem(miscMenu, "UseQM") && _q.GetDamage(target) > target.Health) { if (_player.LSDistance(target.ServerPosition) <= _q.Range) { _q.Cast(target); } else if (WShadow != null && WShadow.LSDistance(target.ServerPosition) <= _q.Range) { _q.UpdateSourcePosition(WShadow.ServerPosition, WShadow.ServerPosition); _q.Cast(target); } else if (RShadow != null && RShadow.LSDistance(target.ServerPosition) <= _q.Range) { _q.UpdateSourcePosition(RShadow.ServerPosition, RShadow.ServerPosition); _q.Cast(target); } } if (target.LSIsValidTarget() && _q.IsReady() && getCheckBoxItem(miscMenu, "UseQM") && _q.GetDamage(target) > target.Health) { if (_player.LSDistance(target.ServerPosition) <= _q.Range) { _q.Cast(target); } else if (WShadow != null && WShadow.LSDistance(target.ServerPosition) <= _q.Range) { _q.UpdateSourcePosition(WShadow.ServerPosition, WShadow.ServerPosition); _q.Cast(target); } } if (_e.IsReady() && getCheckBoxItem(miscMenu, "UseEM")) { var t = TargetSelector.GetTarget(_e.Range, DamageType.Physical); if (t != null) { if (_e.GetDamage(t) > t.Health && (_player.LSDistance(t.ServerPosition) <= _e.Range || WShadow.LSDistance(t.ServerPosition) <= _e.Range)) { _e.Cast(); } } } }
private static void KillSteal() { var target = TargetSelector.GetTarget(2000); if (target.IsValidTarget() && _q.IsReady() && _misc.Qks.Enabled && _q.GetDamage(target) > target.Health) { if (_player.Distance(target.Position) <= _q.Range) { _q.Cast(target); } else if (WShadow != null && WShadow.Distance(target.Position) <= _q.Range) { _q.UpdateSourcePosition(WShadow.Position, WShadow.Position); _q.Cast(target); } else if (RShadow != null && RShadow.Distance(target.Position) <= _q.Range) { _q.UpdateSourcePosition(RShadow.Position, RShadow.Position); _q.Cast(target); } } if (target.IsValidTarget() && _q.IsReady() && _misc.Qks.Enabled && _q.GetDamage(target) > target.Health) { if (_player.Distance(target.Position) <= _q.Range) { _q.Cast(target); } else if (WShadow != null && WShadow.Distance(target.Position) <= _q.Range) { _q.UpdateSourcePosition(WShadow.Position, WShadow.Position); _q.Cast(target); } } if (_e.IsReady() && _misc.Eks.Enabled) { var t = TargetSelector.GetTarget(_e.Range); if (_e.GetDamage(t) > t.Health && (_player.Distance(t.Position) <= _e.Range || WShadow.Distance(t.Position) <= _e.Range)) { _e.Cast(); } } }
private void Combo(bool useQ, bool useW, bool useE, bool useR) { int mode = menu.Item("Combo_mode", true).GetValue <StringList>().SelectedIndex; var qTarget = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical); var target = TargetSelector.GetTarget(Q.Range + W.Range, TargetSelector.DamageType.Physical); switch (mode) { case 0: if (qTarget != null) { //items var itemTarget = TargetSelector.GetTarget(750, TargetSelector.DamageType.Physical); if (GetMarked() != null) { itemTarget = GetMarked(); } if (itemTarget != null) { var dmg = GetComboDamage(itemTarget); ActiveItems.Target = itemTarget; //see if killable if (dmg > itemTarget.Health - 50) { ActiveItems.KillableTarget = true; } ActiveItems.UseTargetted = true; } } if (menu.Item("Prioritize_Q", true).GetValue <bool>()) { if (useQ) { Cast_Q(); } if (HasEnergy(false, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", false, useE); } } } else { if (HasEnergy(Q.IsReady() && useQ, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", useQ, useE); } } if (useQ && (!W.IsReady() || WSpell.ToggleState == 2)) { Cast_Q(); } } if (useE) { Cast_E(); } if (WShadow == null) { return; } if (target == null) { return; } if (menu.Item("W_Follow_Combo", true).GetValue <bool>() && WSpell.ToggleState == 2 && Player.Distance(target) > WShadow.Distance(target) && HasBuff(target, "zedulttargetmark")) { W.Cast(packets()); } break; //line case 1: if (useR) { LineCombo(useQ, useE); } else { menu.Item("Combo_mode", true).SetValue(new StringList(new[] { "Normal", "Line Combo", "Coax", "Ult no W", "Normal With Ult" })); } break; //Coax case 2: CoaxCombo(useQ, useE); break; //ham case 3: if (qTarget != null) { var dmg = GetComboDamage(qTarget); float range = Q.Range; if (GetTargetFocus(range) != null) { qTarget = GetTargetFocus(range); } if (dmg > qTarget.Health + 50 && qTarget.IsValidTarget(R.Range) && HasEnergy(true, true, false)) { R.CastOnUnit(qTarget, packets()); } if (GetMarked() != null) { qTarget = GetMarked(); } //items var itemTarget = TargetSelector.GetTarget(750, TargetSelector.DamageType.Physical); if (GetMarked() != null) { itemTarget = GetMarked(); } if (itemTarget != null) { ActiveItems.Target = itemTarget; //see if killable if (dmg > itemTarget.Health - 50) { ActiveItems.KillableTarget = true; } ActiveItems.UseTargetted = true; } } if (useQ) { Cast_Q(); } if (useE) { Cast_E(); } break; //Normal /w Ult case 4: if (qTarget != null) { var dmg2 = GetComboDamage(qTarget); float range = Q.Range; if (GetTargetFocus(range) != null) { qTarget = GetTargetFocus(range); } if (dmg2 > qTarget.Health + 50 && qTarget.IsValidTarget(R.Range) && HasEnergy(true, true, false)) { R.CastOnUnit(qTarget, packets()); } //items var itemTarget = TargetSelector.GetTarget(750, TargetSelector.DamageType.Physical); if (GetMarked() != null) { itemTarget = GetMarked(); } if (itemTarget != null) { var dmg = GetComboDamage(itemTarget); ActiveItems.Target = itemTarget; //see if killable if (dmg > itemTarget.Health - 50) { ActiveItems.KillableTarget = true; } ActiveItems.UseTargetted = true; } } if (menu.Item("Prioritize_Q", true).GetValue <bool>()) { if (useQ) { Cast_Q(); } if (HasEnergy(false, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", false, useE); } } } else { if (HasEnergy(Q.IsReady() && useQ, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", useQ, useE); } } if (useQ && (!W.IsReady() || WSpell.ToggleState == 2)) { Cast_Q(); } } if (useE) { Cast_E(); } if (WShadow == null) { return; } if (target == null) { return; } if (menu.Item("W_Follow_Combo", true).GetValue <bool>() && WSpell.ToggleState == 2 && Player.Distance(target) > WShadow.Distance(target) && HasBuff(target, "zedulttargetmark")) { W.Cast(packets()); } break; } }
protected override void GameObject_OnDelete(GameObject sender, EventArgs args) { if (!(sender is Obj_GeneralParticleEmitter)) { return; } if (sender.Name == "Zed_Clone_idle.troy" && _currentWShadow != Vector3.Zero && WShadow.Distance(sender.Position) < 100) { _currentWShadow = Vector3.Zero; } if (RShadow != null) { if (sender.Name == "Zed_Clone_idle.troy" && _currentRShadow != Vector3.Zero && RShadow.Distance(sender.Position) < 100) { _currentRShadow = Vector3.Zero; //Game.PrintChat("R Deleted"); } } }
private void Cast_E(Obj_AI_Hero forceTarget = null) { var target = SimpleTs.GetTarget(E.Range + W.Range, SimpleTs.DamageType.Physical); var eTarget = SimpleTs.GetTarget(E.Range + W.Range, SimpleTs.DamageType.Physical); float range = E.Range + W.Range; if (GetTargetFocus(range) != null) { target = GetTargetFocus(range); } if (GetMarked() != null) { target = GetMarked(); eTarget = GetMarked(); } if (forceTarget != null) { target = forceTarget; eTarget = forceTarget; } if (target == null || !E.IsReady()) { return; } if (WShadow != null && RShadow != null && _currentRShadow != Vector3.Zero && _currentWShadow != Vector3.Zero) { var predW = GetPCircle(WShadow.ServerPosition, E, target, true); var predR = GetPCircle(RShadow.ServerPosition, E, target, true); var pred = E.GetPrediction(target, true); if (pred.Hitchance >= HitChance.High && Player.Distance(target) < E.Range) { E.Cast(packets()); } if (predW.Hitchance >= HitChance.High && WShadow.Distance(target) < E.Range) { E.Cast(packets()); } if (predR.Hitchance >= HitChance.High && RShadow.Distance(target) < E.Range) { E.Cast(packets()); } } else if (WShadow != null && _currentWShadow != Vector3.Zero) { var predW = GetPCircle(WShadow.ServerPosition, E, target, true); var pred = E.GetPrediction(target, true); if (predW.Hitchance >= HitChance.High && WShadow.Distance(target) < E.Range) { E.Cast(packets()); } if (pred.Hitchance >= HitChance.High && Player.Distance(target) < E.Range) { E.Cast(packets()); } } else if (RShadow != null && _currentRShadow != Vector3.Zero) { var predR = GetPCircle(RShadow.ServerPosition, E, target, true); var pred = E.GetPrediction(target, true); if (pred.Hitchance >= HitChance.High && Player.Distance(target) < E.Range) { E.Cast(packets()); } if (predR.Hitchance >= HitChance.High && RShadow.Distance(target) < E.Range) { E.Cast(packets()); } } else if (eTarget != null) { if (E.GetPrediction(eTarget).Hitchance >= HitChance.High && Player.Distance(eTarget) < E.Range) { E.Cast(packets()); } } }
private void Combo(bool useQ, bool useW, bool useE, bool useR) { int mode = menu.Item("Combo_mode").GetValue <StringList>().SelectedIndex; switch (mode) { case 0: var qTarget = SimpleTs.GetTarget(Q.Range, SimpleTs.DamageType.Physical); if (qTarget != null) { if (GetMarked() != null) { qTarget = GetMarked(); } if (GetComboDamage(qTarget) >= qTarget.Health && Ignite_Ready() && menu.Item("Ignite").GetValue <bool>()) { Use_Ignite(qTarget); } if (menu.Item("Botrk").GetValue <bool>()) { if (HasBuff(qTarget, "zedulttargetmark")) { Use_Bilge(qTarget); } if (HasBuff(qTarget, "zedulttargetmark")) { Use_Botrk(qTarget); } } } if (menu.Item("Prioritize_Q").GetValue <bool>()) { if (useQ) { Cast_Q(); } if (HasEnergy(false, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", false, useE); } } } else { if (HasEnergy(Q.IsReady() && useQ, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", useQ, useE); } } if (useQ) { Cast_Q(); } } if (useE) { Cast_E(); } if (WShadow == null) { return; } var target = SimpleTs.GetTarget(Q.Range + W.Range, SimpleTs.DamageType.Physical); if (target == null) { return; } if (menu.Item("W_Follow_Combo").GetValue <bool>() && wSpell.ToggleState == 2 && Player.Distance(target) > WShadow.Distance(target) && HasBuff(target, "zedulttargetmark")) { W.Cast(packets()); } break; case 1: if (useR) { LineCombo(useQ, useE); } else { menu.Item("Combo_mode").SetValue(new StringList(new[] { "Normal", "Line Combo", "Coax" })); } break; case 2: CoaxCombo(useQ, useE); break; } }
private void Combo(bool useQ, bool useW, bool useE, bool useR) { int mode = menu.Item("Combo_mode").GetValue <StringList>().SelectedIndex; var qTarget = SimpleTs.GetTarget(Q.Range, SimpleTs.DamageType.Physical); var target = SimpleTs.GetTarget(Q.Range + W.Range, SimpleTs.DamageType.Physical); switch (mode) { case 0: if (qTarget != null) { if (GetMarked() != null) { qTarget = GetMarked(); } if (GetComboDamage(qTarget) >= qTarget.Health && Ignite_Ready() && menu.Item("Ignite").GetValue <bool>() && Player.Distance(qTarget) < 300) { Use_Ignite(qTarget); } if (menu.Item("Botrk").GetValue <bool>()) { if (HasBuff(qTarget, "zedulttargetmark")) { Use_Bilge(qTarget); } if (HasBuff(qTarget, "zedulttargetmark")) { Use_Botrk(qTarget); } } } if (menu.Item("Prioritize_Q").GetValue <bool>()) { if (useQ && W.LastCastAttemptT - Environment.TickCount > Game.Ping) { Cast_Q(); } if (HasEnergy(false, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", false, useE); } } } else { if (HasEnergy(Q.IsReady() && useQ, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", useQ, useE); } } if (useQ && (!W.IsReady() || wSpell.ToggleState == 2)) { Cast_Q(); } } if (useE) { Cast_E(); } if (WShadow == null) { return; } if (target == null) { return; } if (menu.Item("W_Follow_Combo").GetValue <bool>() && wSpell.ToggleState == 2 && Player.Distance(target) > WShadow.Distance(target) && HasBuff(target, "zedulttargetmark")) { W.Cast(packets()); } break; //line case 1: if (useR) { LineCombo(useQ, useE); } else { menu.Item("Combo_mode").SetValue(new StringList(new[] { "Normal", "Line Combo", "Coax", "Ult no W", "Normal With Ult" })); } break; //Coax case 2: CoaxCombo(useQ, useE); break; //ham case 3: if (qTarget != null) { var dmg = GetComboDamage(qTarget); float range = Q.Range; if (GetTargetFocus(range) != null) { qTarget = GetTargetFocus(range); } if (dmg > qTarget.Health + 50 && qTarget.IsValidTarget(R.Range) && HasEnergy(true, true, false)) { R.CastOnUnit(qTarget, packets()); } if (GetMarked() != null) { qTarget = GetMarked(); } if (GetComboDamage(qTarget) >= qTarget.Health && Ignite_Ready() && menu.Item("Ignite").GetValue <bool>() && Player.Distance(qTarget) < 300) { Use_Ignite(qTarget); } if (menu.Item("Botrk").GetValue <bool>()) { if (HasBuff(qTarget, "zedulttargetmark")) { Use_Bilge(qTarget); } if (HasBuff(qTarget, "zedulttargetmark")) { Use_Botrk(qTarget); } } } if (useQ) { Cast_Q(); } if (useE) { Cast_E(); } break; //Normal /w Ult case 4: if (qTarget != null) { var dmg2 = GetComboDamage(qTarget); float range = Q.Range; if (GetTargetFocus(range) != null) { qTarget = GetTargetFocus(range); } if (dmg2 > qTarget.Health + 50 && qTarget.IsValidTarget(R.Range) && HasEnergy(true, true, false)) { R.CastOnUnit(qTarget, packets()); } if (GetMarked() != null) { qTarget = GetMarked(); } if (GetComboDamage(qTarget) >= qTarget.Health && Ignite_Ready() && menu.Item("Ignite").GetValue <bool>() && Player.Distance(qTarget) < 300) { Use_Ignite(qTarget); } if (menu.Item("Botrk").GetValue <bool>()) { if (HasBuff(qTarget, "zedulttargetmark")) { Use_Bilge(qTarget); } if (HasBuff(qTarget, "zedulttargetmark")) { Use_Botrk(qTarget); } } } if (menu.Item("Prioritize_Q").GetValue <bool>()) { if (useQ && W.LastCastAttemptT - Environment.TickCount > Game.Ping) { Cast_Q(); } if (HasEnergy(false, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", false, useE); } } } else { if (HasEnergy(Q.IsReady() && useQ, W.IsReady() && useW, E.IsReady() && useE)) { if (useW) { Cast_W("Combo", useQ, useE); } } if (useQ && (!W.IsReady() || wSpell.ToggleState == 2)) { Cast_Q(); } } if (useE) { Cast_E(); } if (WShadow == null) { return; } if (target == null) { return; } if (menu.Item("W_Follow_Combo").GetValue <bool>() && wSpell.ToggleState == 2 && Player.Distance(target) > WShadow.Distance(target) && HasBuff(target, "zedulttargetmark")) { W.Cast(packets()); } break; } }