public TDrowningTimer(ref WS_PlayerData.CharacterObject Character) { DrowningTimer = null; DrowningValue = 70000; DrowningDamage = 1; CharacterGUID = 0uL; CharacterGUID = Character.GUID; Character.StartMirrorTimer(MirrorTimer.DROWNING, 70000); DrowningTimer = new Timer(Character.HandleDrowning, null, 2000, 1000); }