private void Update() { this._frameCount++; // not at message lifetime if (this._frameCount < this._messageLifetime) { return; } this._frameCount = 0; // do we need to seed a start frame message if (this._startFrameMessage == null) { this._clientManager.TryReceivePeek( out this._startFrameMessage ); return; } var peekResult = this._clientManager.TryReceivePeek( out WS.Message.Receive.Base currentMessage ); if (peekResult) { // check time stamps to see if same message var isSameMessage = this._startFrameMessage.timeStamp == currentMessage.timeStamp; if (isSameMessage) { this._clientManager.TryReceiveDequeue(out _); Debug.LogWarning( Library .ComponentMessage .GetMessage( Library .ComponentMessage .ReceiveQueueWatchDog .DROPPED_MESSAGE ) + currentMessage.kind.ToString() ); } this._startFrameMessage = currentMessage; } }
public bool TryReceiveDequeue(out WS.Message.Receive.Base message) => this._webSocketClient.TryReceiveDequeue(out message);