private void Awake() { mCont = GetComponent <AI_Controller>(); mGun = GetComponentInChildren <WP_Gun>(); mEyeCaster = GetComponentInChildren <AI_EyeCaster>(); mFootCaster = GetComponentInChildren <AI_FeetCaster>(); }
private void Awake() { mEntity = GetComponent <AI_Controller>(); mCons = GetComponent <AI_Conditions>(); mOrienter = GetComponent <AI_Orienter>(); mStrafer = GetComponent <AI_Strafer>(); mGun = GetComponentInChildren <WP_Gun>(); mRigid = GetComponent <Rigidbody>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); }
private void Awake() { mHealth = mBase.mMaxHealth; rBody = GetComponent <Rigidbody>(); mGun = GetComponentInChildren <WP_Gun>(); mMaster = FindObjectOfType <AI_Master>(); mMaster.mNPCList.Add(this); mMover = GetComponent <AI_Mover>(); mState = STATE.COMBAT; mStateChange = STATE.COMBAT; mOrienter = GetComponent <AI_Orienter>(); mPlayersCam = Camera.main; mMoveToGoal = GetComponent <AI_MoveToGoal>(); }
private void Awake() { mAnimController = GetComponent <Animator>(); mEntity = UT_FindComponent.FindComponent <AI_Controller>(gameObject); mGun = UT_FindComponent.FindComponent <WP_Gun>(gameObject); }
private void Awake() { mGun = UT_FindComponent.FindComponent <WP_Gun>(gameObject); }