Example #1
0
 private void Awake()
 {
     mCont       = GetComponent <AI_Controller>();
     mGun        = GetComponentInChildren <WP_Gun>();
     mEyeCaster  = GetComponentInChildren <AI_EyeCaster>();
     mFootCaster = GetComponentInChildren <AI_FeetCaster>();
 }
 private void Awake()
 {
     mEntity   = GetComponent <AI_Controller>();
     mCons     = GetComponent <AI_Conditions>();
     mOrienter = GetComponent <AI_Orienter>();
     mStrafer  = GetComponent <AI_Strafer>();
     mGun      = GetComponentInChildren <WP_Gun>();
     mRigid    = GetComponent <Rigidbody>();
     mAnim     = UT_FindComponent.FindComponent <AN_Enemies>(gameObject);
 }
Example #3
0
    private void Awake()
    {
        mHealth = mBase.mMaxHealth;

        rBody = GetComponent <Rigidbody>();

        mGun = GetComponentInChildren <WP_Gun>();

        mMaster = FindObjectOfType <AI_Master>();
        mMaster.mNPCList.Add(this);

        mMover = GetComponent <AI_Mover>();

        mState       = STATE.COMBAT;
        mStateChange = STATE.COMBAT;

        mOrienter = GetComponent <AI_Orienter>();

        mPlayersCam = Camera.main;

        mMoveToGoal = GetComponent <AI_MoveToGoal>();
    }
Example #4
0
 private void Awake()
 {
     mAnimController = GetComponent <Animator>();
     mEntity         = UT_FindComponent.FindComponent <AI_Controller>(gameObject);
     mGun            = UT_FindComponent.FindComponent <WP_Gun>(gameObject);
 }
Example #5
0
 private void Awake()
 {
     mGun = UT_FindComponent.FindComponent <WP_Gun>(gameObject);
 }