Example #1
0
    public void drawRailroadOnMap(assemblyCsharp.Province prov, Nation player)
    {
        WorldMapStrategyKit.Province mapProvince = map.provinces[prov.getIndex()];
        Vector2 provCenter = mapProvince.center;

        for (int i = 0; i < prov.Neighbours.Count; i++)
        {
            if (PlayerCalculator.getAllProvinces(player).Contains(prov.Neighbours[i]))
            {
                // draw rail segment from prv to neighbourProv
                assemblyCsharp.Province neighbourProvince = State.getProvinces()[prov.Neighbours[i]];
                if (neighbourProvince.railroad && !neighbourProvince.Linked.Contains(prov.getIndex()) &&
                    !prov.Linked.Contains(neighbourProvince.getIndex()))
                {
                    WorldMapStrategyKit.Province mapNeighbourProvince = map.provinces[prov.Neighbours[i]];
                    Vector2    neighbourCenter = mapNeighbourProvince.center;
                    Cell       startCell       = map.GetCell(provCenter);
                    Cell       endCell         = map.GetCell(neighbourCenter);
                    List <int> cellIndices     = map.FindRoute(startCell, endCell, TERRAIN_CAPABILITY.OnlyGround);
                    if (cellIndices == null)
                    {
                        return;
                    }
                    int positionsCount = cellIndices.Count;
                    Debug.Log("Number of positions: " + positionsCount);

                    Vector2[] positions = new Vector2[positionsCount];
                    for (int k = 0; k < positionsCount; k++)
                    {
                        positions[k] = map.cells[cellIndices[k]].center;
                    }

                    // Build a railroad along the map coordinates
                    LineMarkerAnimator lma         = map.AddLine(positions, Color.white, 0.0f, 0.15f);
                    Texture2D          railwayMatt = Resources.Load("Sprites/GUI/railRoad", typeof(Texture2D)) as Texture2D;

                    lma.lineMaterial.mainTexture      = railwayMatt;
                    lma.lineMaterial.mainTextureScale = new Vector2(16f, 2f);
                    neighbourProvince.Linked.Add(prov.getIndex());
                    prov.Linked.Add(neighbourProvince.getIndex());
                }
            }
        }
    }