// ------------------------------------------------------------------------------ // Function Name: Start // Return types: // Argument types: // Author: // Date: 10/14/17 // ------------------------------------------------------------------------------ // Purpose: // ------------------------------------------------------------------------------ public void Start() { hp = shooterRB.GetComponent<WLD_HealthDmg>(); //audioSource = GetComponent<AudioSource>(); }
void Start() { wld_HealthDmg = this.GetComponent <WLD_HealthDmg>(); plr_CharacterMovement = GetComponent <PLR_CharacterMovement>(); plr_Points = GetComponent <PLR_Points>(); rb = plr_CharacterMovement.RB; startingMoveSpeed = plr_CharacterMovement.MovingSpeed; currentTime = 0; if (WLD_GameController.activeLevel == WLD_GameController.levels[Scenes.Hub]) { msg = GameObject.Find("LevelSpecificUI/EndPieceLoreSystem").GetComponent <UI_EndPieceMsgSystem>(); } else { msg = GameObject.FindObjectOfType <UI_EndPieceMsgSystem>(); } hashIDs = FindObjectOfType <UNA_HashIDs>(); anim = transform.GetChild(1).GetChild(0).GetComponent <Animator>(); Debug.Log(anim.gameObject.name); }//End Start
void Start() { isStopChasing = true; isInRange = false; isBackToPatrol = false; rb = GetComponent<Rigidbody>(); wld_healthDmg = GetComponent<WLD_HealthDmg>(); }
// ------------------------------------------------------------------------------ // FUNCTIONS // ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------ // Function Name: Start // Return types: // Argument types: // Author: // Date: 10/7/17 // ------------------------------------------------------------------------------ // Purpose: Initializes // ------------------------------------------------------------------------------ void Start() { player = GameObject.FindGameObjectWithTag(UNA_Tags.player).transform; //target = ENM_WayPoints.waypoints[0]; //damage = GameObject.FindGameObjectWithTag(UNA_Tags.player).GetComponent<WLD_HealthDmg>(); startY = transform.position.y; hp = this.GetComponent<WLD_HealthDmg>(); playerHealth = WLD_GameController.player; //playerHP = playerHealth.GetComponent<WLD_HealthDmg>().Health; }
void Awake() { rb = GetComponent <Rigidbody>(); //lL = FindObjectOfType<WLD_LevelLoader>(); //Ref to levelLoader script - will need to update to ref specific Teleporter's Segement selection later //Added to test InvertedGravity player_grv_individualGravity = this.GetComponent <GRV_IndividualGravity>(); //Finish Add //plr_Jump = GetComponent<PLR_Jump>(); plr_Shoot = FindObjectOfType <PLR_Shoot>(); healthScript = this.GetComponent <WLD_HealthDmg>(); rb.isKinematic = false; rb.useGravity = false; isFrozen = false; hashIDs = FindObjectOfType <UNA_HashIDs>(); anim = playerGFX.GetComponentInChildren <Animator>(); }
// ------------------------------------------------------------------------------ // FUNCTIONS // ------------------------------------------------------------------------------ // ------------------------------------------------------------------------------ // Function Name: Start // Return types: // Argument types: // Author: // Date: 10/7/17 // ------------------------------------------------------------------------------ // Purpose: // ------------------------------------------------------------------------------ private void Start() { damage = WLD_GameController.player.GetComponent<WLD_HealthDmg>(); meshRenderer = explodyGFX.GetComponent<Renderer>(); enemyLight = explodyGFX.GetComponentInChildren<Light>(); anim = explodyParent.GetComponentInChildren<Animator>(); tempShader = meshRenderer.material.shader; enemyLight.enabled = false; meshRenderer.material.SetColor("_TintColor", start); hp = GetComponentInParent<WLD_HealthDmg>(); player = WLD_GameController.player; audioSource = GetComponent<AudioSource>(); }
// ------------------------------------------------------------------------------ // FUNCTIONS // ------------------------------------------------------------------------------ void Start() { healthdmg = GetComponent<WLD_HealthDmg>(); }
// ------------------------------------------------------------------------------ // FUNCTIONS // ------------------------------------------------------------------------------ /* ------------------------------------------------------------------------------ * Function Name: Start * Return types: N/A * Argument types: N/A * Author: * Date Created: * Last Updated: * ------------------------------------------------------------------------------ * Purpose: Used to initialize variables or perform startup processes * ------------------------------------------------------------------------------ */ void Start() { wld_HealthDmg = WLD_GameController.player.GetComponent <WLD_HealthDmg>(); allDamageVolumes = FindObjectsOfType <WLD_DamageVolume>(); } //End Start