public static void showPatch_pagination(ref UISaveLoad __instance) { Heluo.Logger.LogError("showPatch_pagination start"); //创建主挂载对象,这个对象是不会删除的 GameObject obj; WGTabScroll saveload = Traverse.Create(__instance).Field("saveload").GetValue <WGTabScroll>(); var trans = saveload.transform.Find("pageBar"); if (trans == null) { GameObject pageBar = new GameObject("pageBar"); Image bg = pageBar.AddComponent <Image>(); bg.sprite = Game.Resource.Load <Sprite>("Image/UI/UICharacter/Info_HotKey_bg.png"); HorizontalLayoutGroup layout = pageBar.AddComponent <HorizontalLayoutGroup>(); layout.childControlHeight = true; layout.childControlWidth = true; layout.childForceExpandHeight = true; layout.childForceExpandWidth = true; pageBar.transform.SetParent(saveload.transform, false); pageBar.transform.position = new Vector3(pageBar.transform.position.x, pageBar.transform.position.y - Screen.height / 2 + 50, 0); pageBar.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.width, 100); //controller:刷新用 CtrlSaveLoad controller = Traverse.Create(__instance).Field("controller").GetValue <CtrlSaveLoad>(); obj = createPageBar(pageBar, controller); } else { obj = trans.gameObject; } if (pagination.Value) { obj.SetActive(true); } else { obj.SetActive(false); } Heluo.Logger.LogError("showPatch_pagination end"); }
public static void UpdateSaveLoadPatch_jumpToLatestSave(ref CtrlSaveLoad __instance) { Heluo.Logger.LogError("UpdateSaveLoadPatch_jumpToLatestSave start"); //每次进来先置1,防止中途关闭分页功能后仍然停留在后续页面 currentPage = 1; if (jumpToLatestSave.Value) { //判断是存档还是自动存档 int categoryIndex = Traverse.Create(__instance).Field("categoryIndex").GetValue <int>(); //先暂时取消分页,获取所有存档,以找到最新的一条,然后恢复 bool paginationTemp = pagination.Value; pagination.Value = false; List <PathOfWuxiaSaveHeader> saves; if (categoryIndex == 0) { saves = Game.Platform.ListSaveHeaderFile(GameSaveType.Manual); } else { saves = Game.Platform.ListSaveHeaderFile(GameSaveType.Auto); } pagination.Value = paginationTemp; //获取最新存档的index int num = -1; DateTime saveTime = new DateTime(100L); for (int i = 0; i < saves.Count; i++) { PathOfWuxiaSaveHeader pathOfWuxiaSaveHeader = saves[i]; if (!pathOfWuxiaSaveHeader.HasData) { continue; } if (DateTime.Compare(pathOfWuxiaSaveHeader.SaveTime, saveTime) > 0) { num = i; saveTime = pathOfWuxiaSaveHeader.SaveTime; } } int currentIndex = num; int totalIndex = saveCount.Value; //重新给saves和autosaves赋值 if (pagination.Value) { currentPage = (num / countPerPage.Value) + 1; //如果是最后一页,有可能出现存档数不足一页的情况,所以以总数量-前面几页的数量计算 if (currentPage == totalPage) { totalIndex = saveCount.Value - (currentPage - 1) * countPerPage.Value; } else { totalIndex = countPerPage.Value; } currentIndex = num % countPerPage.Value; } Traverse.Create(__instance).Field("saves").SetValue(Game.Platform.ListSaveHeaderFile(GameSaveType.Manual)); Traverse.Create(__instance).Field("autosaves").SetValue(Game.Platform.ListSaveHeaderFile(GameSaveType.Auto)); //更新界面 UISaveLoad view = Traverse.Create(__instance).Field("view").GetValue <UISaveLoad>(); view.UpdateSaveLoad(totalIndex, true, true); //更新分页栏 WGTabScroll saveload = Traverse.Create(view).Field("saveload").GetValue <WGTabScroll>(); GameObject pageBar = saveload.transform.Find("pageBar").gameObject; createPageBar(pageBar, __instance); //更新滚动条位置 WGInfiniteScroll loopScroll = Traverse.Create(saveload).Field("loopScroll").GetValue <WGInfiniteScroll>(); ScrollRect scrollRect = Traverse.Create(loopScroll).Field("scrollRect").GetValue <ScrollRect>(); scrollRect.verticalScrollbar.value = ((float)(totalIndex - currentIndex - 1)) / (totalIndex - 1); //滑动条是反的,不知道为什么 } Heluo.Logger.LogError("UpdateSaveLoadPatch_jumpToLatestSave end"); }