// Use this for initialization void Start() { if (difficulty_controller == null) { difficulty_controller = this; } }
// Use this for initialization void Start() { if (answer_controller == null) { answer_controller = this; } if (WAM_Difficulty_Controller.difficulty_controller != null) { difficulty_controller = WAM_Difficulty_Controller.difficulty_controller; Generate_Answer(); } else { Debug.Log("WAM: Difficulty controller not found."); } if (WAM_UI_Answer.ui_answer) { ui_answer = WAM_UI_Answer.ui_answer; } else { Debug.Log("WAM: UI answer not found."); } if (WAM_UI_Score_Controller.ui_score_controller != null) { ui_score_controller = WAM_UI_Score_Controller.ui_score_controller; } else { Debug.Log("WAM: UI Score controller not found"); } if (WAM_Bulb_Row_Controller.bulb_row_controller != null) { bulb_row_controller = WAM_Bulb_Row_Controller.bulb_row_controller; } else { Debug.Log("WAM: Bulb row controller not found"); } }
// Use this for initialization void Start() { if (game_controller == null) { game_controller = this; } //get moles mole_controllers = GameObject.FindObjectsOfType <WAM_Mole_Controller>(); if (WAM_Game_State_Controller.wam_game_state != null && WAM_Difficulty_Controller.difficulty_controller != null && mole_controllers.Length > 0) { difficulty_controller = WAM_Difficulty_Controller.difficulty_controller; game_state = WAM_Game_State_Controller.wam_game_state; StartCoroutine(Activate_Moles()); //start moles rising and falling } else { Debug.Log("WAM: Game state not found or no mole controllers found."); } }