private void BackGroundPulse(object sender, DoWorkEventArgs args) { while (isLaunched) { try { if (Conditions.InGameAndConnectedAndProductStartedNotInPause) { lock (WAELock) { Logger.LogPerformance("--------------------------------------"); DateTime dateBegin = DateTime.Now; if (!ToolBox.WEEquipToolTipExists()) { LUASetup(); } WAECharacterSheet.Scan(); WAEContainers.Scan(); if (!ObjectManager.Me.InCombatFlagOnly && AutoEquipSettings.CurrentSettings.AutoEquipBags && ObjectManager.Me.IsAlive) { WAEContainers.BagEquip(); } if (!ObjectManager.Me.InCombatFlagOnly && AutoEquipSettings.CurrentSettings.AutoEquipGear && ObjectManager.Me.IsAlive) { WAECharacterSheet.AutoEquip(); } if (AutoEquipSettings.CurrentSettings.EquipAmmo && ObjectManager.Me.IsAlive) { WAECharacterSheet.AutoEquipAmmo(); // Allow ammo switch during fights } if (!ObjectManager.Me.InCombatFlagOnly && ObjectManager.Me.IsAlive) { WAELootFilter.FilterLoot(); } WAEGroupRoll.CheckLootRoll(); Logger.LogPerformance($"Total Process time : {(DateTime.Now.Ticks - dateBegin.Ticks) / 10000} ms"); } } } catch (Exception arg) { Logger.LogError(string.Concat(arg)); } ToolBox.Sleep(5000); } }
public void MoveToSlot(int position) { Lua.LuaDoString($"PickupBagFromSlot({Position + 19});"); ToolBox.Sleep(50); Lua.LuaDoString($"PutItemInBag({position + 19});"); ToolBox.Sleep(50); WAEContainers.Scan(); }
private static WAEItem QuestRewardReceived(List <WAEItem> itemRewards) { WAEContainers.Scan(); foreach (WAEItem reward in itemRewards) { foreach (WAEItem bagItem in WAEContainers.AllItems) { if (bagItem.ItemLink == reward.ItemLink) { return(reward); } } } return(null); }
public bool EmptyBagInOtherBags() { List <WAEContainerSlot> freeSlots = new List <WAEContainerSlot>(); // record free slots foreach (WAEContainer container in WAEContainers.ListContainers.Where(b => b.IsOriginalBackpack || !b.IsAmmoPouch && !b.IsQuiver)) { if (container != this) { freeSlots.AddRange(container.Slots.Where(slot => slot.OccupiedBy == null)); } } // Move Items if (freeSlots.Count > Items.Count) { Logger.Log($"Moving items out of {ThisBag.Name}"); for (int i = 0; i < Items.Count; i++) { WAEContainerSlot destination = freeSlots[i]; WAEItem smallBag = Items[i]; smallBag.PickupFromBag(); ToolBox.Sleep(100); smallBag.MoveToBag(destination.BagPosition, destination.Slot); ToolBox.Sleep(100); } } WAEContainers.Scan(); // Check if bag to move is actually empty if (GetContainerNbFreeSlots() == GetContainerNbSlots()) { return(true); } return(false); }
public bool EquipSelectRoll(int slotId, string reason) { WAELootFilter.ProtectFromFilter(ItemLink); // ROLL if (RollId >= 0) { WAEGroupRoll.Roll(RollId, this, reason, RollType.NEED); HasBeenRolled = true; WAEContainers.AllItems.Clear(); return(true); } // SELECT REWARD if (RewardSlot >= 0) { Lua.LuaDoString($"GetQuestReward({RewardSlot})"); Logger.Log($"Selecting quest reward {Name} [{reason}]"); WAEContainers.AllItems.Clear(); return(true); } // EQUIP WAECharacterSheetSlot slot = WAECharacterSheet.AllSlots.Find(s => s.InventorySlotID == slotId); if (slot.Item?.ItemLink == ItemLink) { return(true); } if (ItemSubType != "Arrow" && ItemSubType != "Bullet") { if (ObjectManager.Me.InCombatFlagOnly || ObjectManager.Me.IsCast) { return(false); } } if (InBag < 0 || InBagSlot < 0) { Logger.LogError($"Item {Name} is not recorded as being in a bag. Can't use."); } else { Logger.Log($"Equipping {Name} ({WeightScore}) [{reason}]"); ItemEquipAttempts.Add(ItemLink); PickupFromBag(); DropInInventory(slotId); ToolBox.Sleep(100); Lua.LuaDoString($"EquipPendingItem(0);"); //Lua.LuaDoString($"StaticPopup1Button1:Click()"); ToolBox.Sleep(200); WAECharacterSheet.Scan(); WAEContainers.Scan(); WAECharacterSheetSlot updatedSlot = WAECharacterSheet.AllSlots.Find(s => s.InventorySlotID == slotId); if (updatedSlot.Item == null || updatedSlot.Item.ItemLink != ItemLink) { if (GetNbEquipAttempts() < _maxNbEquipAttempts) { Logger.LogError($"Failed to equip {Name}. Retrying soon ({GetNbEquipAttempts()})."); } else { Logger.LogError($"Failed to equip {Name} after {GetNbEquipAttempts()} attempts."); } Lua.LuaDoString($"ClearCursor()"); return(false); } ItemEquipAttempts.RemoveAll(i => i == ItemLink); WAELootFilter.AllowForFilter(ItemLink); return(true); } return(false); }
public static void SelectReward(CancelEventArgs cancelable) { lock (Main.WAELock) { if (!AutoEquipSettings.CurrentSettings.AutoSelectQuestRewards) { return; } int nbQuestRewards = WTGossip.NbQuestChoices; if (nbQuestRewards > 0 && QuestRewardGossipOpen) { cancelable.Cancel = true; List <WAEItem> itemRewards = new List <WAEItem>(); for (int i = 1; i <= nbQuestRewards; i++) { string itemLink = Lua.LuaDoString <string>($"return GetQuestItemLink(\"choice\", {i})"); itemRewards.Add(new WAEItem(itemLink, rewardSlot: i)); } itemRewards = itemRewards.OrderByDescending(i => i.WeightScore).ToList(); WAECharacterSheet.Scan(); WAEContainers.Scan(); WAEContainers.AllItems.AddRange(itemRewards); foreach (WAEItem item in itemRewards) { if (item.ItemEquipLoc != "" && item.ItemSubType != "Bag") { // Weapons if (WAEEnums.ItemSkillsDictionary.TryGetValue(item.ItemSubType, out SkillLine skillLine)) { if (WAEEnums.TwoHanders.Contains(skillLine) || WAEEnums.OneHanders.Contains(skillLine) || item.ItemSubType == "Miscellaneous") { WAECharacterSheet.AutoEquipWeapons(); continue; } } // Ranged if (WAECharacterSheet.Ranged.InvTypes.Contains(item.ItemEquipLoc)) { WAECharacterSheet.AutoEquipRanged(); continue; } // Trinket if (item.ItemEquipLoc == "INVTYPE_TRINKET") { WAECharacterSheet.AutoEquipTrinkets(); continue; } // Ring if (item.ItemEquipLoc == "INVTYPE_FINGER") { WAECharacterSheet.AutoEquipRings(); continue; } // Armor foreach (WAECharacterSheetSlot armorSlot in WAECharacterSheet.ArmorSlots) { if (armorSlot.InvTypes.Contains(item.ItemEquipLoc)) { WAECharacterSheet.AutoEquipArmor(); break; } } } } ToolBox.Sleep(3000); if (QuestRewardReceived(itemRewards) == null) { itemRewards = itemRewards.OrderByDescending(i => i.ItemSellPrice).ToList(); Lua.LuaDoString($"GetQuestReward({itemRewards.First().RewardSlot})"); ToolBox.Sleep(1000); if (QuestRewardReceived(itemRewards) != null) { Logger.Log($"Selected quest reward {QuestRewardReceived(itemRewards).Name} because it has the highest sell value"); } } QuestRewardGossipOpen = false; } } }
public static void CheckLootRoll() { DateTime dateBegin = DateTime.Now; for (int i = RollList.Count - 1; i >= 0; i--) { int rollId = RollList[i]; bool canNeed = Lua.LuaDoString <bool>($"_, _, _, _, _, canNeed, _, _, _, _, _, _ = GetLootRollItemInfo({rollId});", "canNeed") || Main.WoWVersion <= ToolBox.WoWVersion.TBC; string itemLink = Lua.LuaDoString <string>($"itemLink = GetLootRollItemLink({rollId});", "itemLink"); if (itemLink.Length < 10) { Logger.LogDebug($"Couldn't get item link of roll {rollId}, skipping"); RollList.Remove(rollId); continue; } WAEItem itemToRoll = new WAEItem(itemLink, rollId: rollId); if (AutoEquipSettings.CurrentSettings.AlwaysPass) { Roll(rollId, itemToRoll, "Always pass", RollType.PASS); RollList.Remove(rollId); continue; } if (AutoEquipSettings.CurrentSettings.AlwaysGreed) { Roll(rollId, itemToRoll, "Always greed", RollType.GREED); RollList.Remove(rollId); continue; } WAECharacterSheet.Scan(); WAEContainers.Scan(); WAEContainers.AllItems.Add(itemToRoll); if (canNeed && itemToRoll.ItemEquipLoc != "" && itemToRoll.ItemSubType != "Bag") { // Weapons if (WAEEnums.TwoHanders.Contains(WAEEnums.ItemSkillsDictionary[itemToRoll.ItemSubType]) || WAEEnums.OneHanders.Contains(WAEEnums.ItemSkillsDictionary[itemToRoll.ItemSubType]) || (itemToRoll.ItemSubType == "Miscellaneous" && ToolBox.ImACaster())) { WAECharacterSheet.AutoEquipWeapons(); } // Ranged if (WAECharacterSheet.Ranged.InvTypes.Contains(itemToRoll.ItemEquipLoc)) { WAECharacterSheet.AutoEquipRanged(); } // Trinket if (itemToRoll.ItemEquipLoc == "INVTYPE_TRINKET") { WAECharacterSheet.AutoEquipTrinkets(); } // Ring if (itemToRoll.ItemEquipLoc == "INVTYPE_FINGER") { WAECharacterSheet.AutoEquipRings(); } // Armor foreach (WAECharacterSheetSlot armorSlot in WAECharacterSheet.ArmorSlots) { if (armorSlot.InvTypes.Contains(itemToRoll.ItemEquipLoc)) { WAECharacterSheet.AutoEquipArmor(); break; } } } if (!itemToRoll.HasBeenRolled) { Roll(rollId, itemToRoll, "", RollType.GREED); } RollList.Remove(rollId); } Logger.LogPerformance($"Loot Roll Check Process time : {(DateTime.Now.Ticks - dateBegin.Ticks) / 10000} ms"); }