public void Create(int selectedTextMap) { if (string.IsNullOrEmpty(MapPath)) { return; } EditorUtility.DisplayProgressBar("Loading Map...", "Reading textmap", 0); try { Wad.Create(selectedTextMap, this); Textmap = Wad.textmaps[selectedTextMap]; } catch (Exception e) { Debug.LogError(e); } EditorUtility.ClearProgressBar(); }