Example #1
0
        private static void Drawing_OnDraw(EventArgs args)
        {
            if (Camille.IsDead)
            {
                return;
            }

            Menu menu = MenuHandler.Drawing;

            System.Drawing.Color drawColor = System.Drawing.Color.Blue;

            if (menu.GetCheckboxValue("Draw W Inner Range"))
            {
                W2.DrawRange(drawColor);
            }
            if (menu.GetCheckboxValue("Draw W Inner Range"))
            {
                W.DrawRange(drawColor);
            }
            if (menu.GetCheckboxValue("Draw E Range"))
            {
                E.DrawRange(drawColor);
            }
            if (menu.GetCheckboxValue("Draw R Range"))
            {
                R.DrawRange(drawColor);
            }

            if (menu.GetCheckboxValue("Draw Walls for E") && E.IsReady())
            {
                if (E.Name == "CamilleE")
                {
                    List <Vector2> wallPos = GetWallPositions(Camille.Position);
                    for (int i = 0; i < wallPos.Count() - 1; i++)
                    {
                        if (wallPos[i].IsWall() && wallPos[i + 1].IsWall() && wallPos[i].IsInRange(wallPos[i + 1], 100) && wallPos[i + 1].IsInRange(Camille, Program.E.Range - 50))
                        {
                            Drawing.DrawLine(wallPos[i].To3D().WorldToScreen(), wallPos[i + 1].To3D().WorldToScreen(), 1, System.Drawing.Color.Red);
                        }
                    }
                }
                else if (Camille.HasBuff("camilleeonwall"))
                {
                    List <Vector2> dashablePos = GetDashablePositions(Camille.Position);

                    for (int i = 0; i < dashablePos.Count() - 1; i++)
                    {
                        if (dashablePos[i].IsInRange(dashablePos[i + 1], 50))
                        {
                            Drawing.DrawLine(dashablePos[i].To3D().WorldToScreen(), dashablePos[i + 1].To3D().WorldToScreen(), 1, System.Drawing.Color.Red);
                        }
                    }
                }
            }
        }