// Use this for initialization void Start() { bone = GameObject.Find("Bone"); nail = GameObject.Find("Nail"); drillScript = drillPoints.GetComponent <DrillPointScript>(); button.GetComponent <Button>().onClick.AddListener(ExportModelData); vumarks = VuMarks.GetComponent <VuMarkPlacement>(); }
// Use this for initialization void Start() { alreadyClicked = false; vumarks = VuMarks.GetComponent <VuMarkPlacement>(); offsetSlider.onValueChanged.AddListener(delegate { OnOffsetSliderChanged(); }); }