private (GameObject, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(byte[] bytes) { // Vrm => Model if (!Vrm10Parser.TryParseOrMigrate("tpm.vrm", bytes, true, out Vrm10Parser.Result result)) { throw new Exception(); } return(ToUnity(result.Data, result.Vrm)); }
static GameObject Import(byte[] bytes, FileInfo path) { if (!Vrm10Parser.TryParseOrMigrate(path.FullName, bytes, doMigrate: true, out Vrm10Parser.Result result)) { return(null); } using (var loader = new Vrm10Importer(result.Data, result.Vrm)) { var loaded = loader.Load(); loaded.ShowMeshes(); return(loaded.gameObject); } }
public void Sample() { var path = "Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm"; Debug.Log($"load: {path}"); Assert.IsTrue(Vrm10Parser.TryParseOrMigrate(path, true, out Vrm10Parser.Result result)); var go = BuildGameObject(result.Data, result.Vrm, true); Debug.Log(go); // export var vrmBytes = Vrm10Exporter.Export(go, new EditorTextureSerializer()); Debug.Log($"export {vrmBytes.Length} bytes"); }
void LoadModel(string path) { if (!File.Exists(path)) { return; } Debug.LogFormat("{0}", path); var ext = Path.GetExtension(path).ToLower(); switch (ext) { case ".vrm": { if (!Vrm10Parser.TryParseOrMigrate(path, doMigrate: true, out Vrm10Parser.Result result)) { Debug.LogError(result.Message); return; } using (var loader = new Vrm10Importer(result.Data, result.Vrm)) { var loaded = loader.Load(); loaded.ShowMeshes(); loaded.EnableUpdateWhenOffscreen(); SetModel(loaded.gameObject); } break; } case ".glb": { var data = new GlbFileParser(path).Parse(); using (var loader = new UniGLTF.ImporterContext(data)) { var loaded = loader.Load(); loaded.ShowMeshes(); loaded.EnableUpdateWhenOffscreen(); SetModel(loaded.gameObject); } break; } case ".gltf": { var data = new GltfFileWithResourceFilesParser(path).Parse(); using (var loader = new UniGLTF.ImporterContext(data)) { var loaded = loader.Load(); loaded.ShowMeshes(); loaded.EnableUpdateWhenOffscreen(); SetModel(loaded.gameObject); } break; } case ".zip": { var data = new ZipArchivedGltfFileParser(path).Parse(); using (var loader = new UniGLTF.ImporterContext(data)) { var loaded = loader.Load(); loaded.ShowMeshes(); loaded.EnableUpdateWhenOffscreen(); SetModel(loaded.gameObject); } break; } default: Debug.LogWarningFormat("unknown file type: {0}", path); break; } }