Example #1
0
 static GameObject Import(byte[] bytes, FileInfo path)
 {
     using (var data = Vrm10Data.ParseOrMigrate(path.FullName, bytes, doMigrate: true, out Vrm10Data result, out MigrationData migration))
         using (var loader = new Vrm10Importer(result))
         {
             var loaded = loader.Load();
             loaded.ShowMeshes();
             return(loaded.gameObject);
         }
 }
Example #2
0
 private (GameObject, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(byte[] bytes)
 {
     // Vrm => Model
     using (var data = Vrm10Data.ParseOrMigrate("tpm.vrm", bytes, true, out Vrm10Data result, out MigrationData migration))
     {
         if (result == null)
         {
             throw new Exception();
         }
         return(ToUnity(result));
     }
 }
Example #3
0
 GameObject BuildGameObject(Vrm10Data data, bool showMesh)
 {
     using (var loader = new Vrm10Importer(data))
     {
         var loaded = loader.Load();
         if (showMesh)
         {
             loaded.ShowMeshes();
         }
         loaded.EnableUpdateWhenOffscreen();
         return(loaded.gameObject);
     }
 }
Example #4
0
 private (GameObject, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(byte[] bytes)
 {
     // Vrm => Model
     using (var data = new GlbBinaryParser(bytes, "tmp.vrm").Parse())
         using (var migrated = Vrm10Data.Migrate(data, out Vrm10Data result, out MigrationData migration))
         {
             if (result == null)
             {
                 throw new Exception();
             }
             return(ToUnity(result));
         }
 }
Example #5
0
        public void EmptyThumbnailName()
        {
            using (var data = Vrm10Data.ParseOrMigrate(TestAsset.AliciaPath, true, out Vrm10Data vrm, out MigrationData migration))
            {
                Assert.NotNull(vrm);

                var index = vrm.VrmExtension.Meta.ThumbnailImage.Value;

                // empty thumbnail name
                vrm.Data.GLTF.images[index].name = null;

                using (var loader = new Vrm10Importer(vrm))
                {
                    loader.LoadAsync(new VRMShaders.ImmediateCaller()).Wait();
                }
            }
        }
Example #6
0
        public void Sample()
        {
            var path = "Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm";

            Debug.Log($"load: {path}");

            using (var data = Vrm10Data.ParseOrMigrate(path, true, out Vrm10Data result, out MigrationData migration))
            {
                Assert.NotNull(result);

                var go = BuildGameObject(result, true);
                Debug.Log(go);

                // export
                var vrmBytes = Vrm10Exporter.Export(go, new EditorTextureSerializer());

                Debug.Log($"export {vrmBytes.Length} bytes");
            }
        }
Example #7
0
        async Task <RuntimeGltfInstance> LoadAsync(string path)
        {
            var data = new GlbFileParser(path).Parse();

            if (!Vrm10Data.TryParseOrMigrate(data, true, out Vrm10Data vrm))
            {
                throw new System.Exception("vrm parse error !");
            }
            using (var loader = new Vrm10Importer(vrm))
            {
                var instance = await loader.LoadAsync();

                // VR用 FirstPerson 設定
                var controller = instance.GetComponent <Vrm10Instance>();
                await controller.Vrm.FirstPerson.SetupAsync(controller.gameObject);

                return(instance);
            }
        }
Example #8
0
 private (GameObject, IReadOnlyList <VRMShaders.MaterialFactory.MaterialLoadInfo>) ToUnity(Vrm10Data data)
 {
     // Model => Unity
     using (var loader = new Vrm10Importer(data))
     {
         var loaded = loader.Load();
         return(loaded.gameObject, loader.MaterialFactory.Materials);
     }
 }
Example #9
0
        async void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            Debug.LogFormat("{0}", path);
            GltfData data;

            try
            {
                data = new AutoGltfFileParser(path).Parse();
            }
            catch (Exception ex)
            {
                Debug.LogWarning(ex);
                return;
            }

            var vrm = await System.Threading.Tasks.Task.Run(() =>
            {
                if (Vrm10Data.TryParseOrMigrate(data, doMigrate: true, out Vrm10Data _vrm))
                {
                    return(_vrm);
                }
                else
                {
                    return(null);
                }
            });

            if (vrm != null)
            {
                // vrm
                using (var loader = new Vrm10Importer(vrm,
                                                      materialGenerator: GetVrmMaterialDescriptorGenerator(m_useUrpMaterial.isOn),
                                                      doNormalize: m_useNormalization.isOn))
                {
                    // migrate しても thumbnail は同じ
                    var thumbnail = await loader.LoadVrmThumbnailAsync();

                    if (vrm.OriginalMetaBeforeMigration != null)
                    {
                        // migrated from vrm-0.x. use OldMeta
                        m_texts.UpdateMeta(vrm.OriginalMetaBeforeMigration, thumbnail);
                    }
                    else
                    {
                        // load vrm-1.0. use newMeta
                        m_texts.UpdateMeta(vrm.VrmExtension.Meta, thumbnail);
                    }

                    var instance = await loader.LoadAsync(new RuntimeOnlyAwaitCaller());

                    SetModel(instance);
                }
            }
            else
            {
                // gltf
                using (var loader = new UniGLTF.ImporterContext(data, materialGenerator: GetMaterialDescriptorGenerator(m_useUrpMaterial.isOn)))
                {
                    var instance = await loader.LoadAsync(new RuntimeOnlyAwaitCaller());

                    SetModel(instance);
                }
            }
        }