public override object Read(ES2Reader reader) { VoxelPlatform data = new VoxelPlatform(); Read(reader, data); return(data); }
public override void Write(object obj, ES2Writer writer) { VoxelPlatform data = (VoxelPlatform)obj; // Add your writer.Write calls here. writer.Write(data.position); writer.Write(data.voxelColor); writer.Write(data.isDrawing); }
public override void Read(ES2Reader reader, object c) { VoxelPlatform data = (VoxelPlatform)c; // Add your reader.Read calls here to read the data into the object. data.position = reader.Read <UnityEngine.Vector2>(); data.voxelColor = reader.Read <System.Int32>(); data.isDrawing = reader.Read <System.Boolean>(); }