protected void doGeneralPropertiesGUI(Vox.VoxelEditor editor) { bool createColliders = EditorGUILayout.Toggle(new GUIContent("Generate Colliders"), editor.createColliders); bool useStaticMeshes = EditorGUILayout.Toggle(new GUIContent("Use Static Meshes"), editor.useStaticMeshes); bool saveMeshes = EditorGUILayout.Toggle(new GUIContent("Save Meshes To Scene"), editor.saveMeshes); bool reduceMeshes = EditorGUILayout.Toggle(new GUIContent("Reduce Meshes"), editor.reduceMeshes); float reductionAmount = editor.reductionAmount; if (editor.reduceMeshes) { reductionAmount = doSliderFloatField("Mesh Reduction Level", editor.reductionAmount, 0, 0.5f); } byte maxDetail = (byte)EditorGUILayout.IntField(new GUIContent("Voxel Power"), editor.maxDetail); if (maxDetail != editor.maxDetail || createColliders != editor.createColliders || saveMeshes != editor.saveMeshes || reductionAmount != editor.reductionAmount || useStaticMeshes != editor.useStaticMeshes || reduceMeshes != editor.reduceMeshes) { if (maxDetail != editor.maxDetail) { editor.maxDetail = maxDetail; editor.setupLookupTables(); } editor.createColliders = createColliders; editor.useStaticMeshes = useStaticMeshes; editor.saveMeshes = saveMeshes; editor.reduceMeshes = reduceMeshes; editor.reductionAmount = reductionAmount; editor.clearRenderers(); } }