void OtherVortexIsNear() { for (int i = 0; i < DataList.vortexs.Count; i++) { GameObject vortex = DataList.vortexs[i]; if (vortex.transform.position != transform.position) { float distancia = (transform.position - vortex.transform.position).magnitude; if (distancia <= 3) { VortexController vortexTargeting = vortex.GetComponent <VortexController>(); vortexTargeting.DieVortex(); DataList.vortexs.RemoveAt(i); } } } }