Example #1
0
 void OtherVortexIsNear()
 {
     for (int i = 0; i < DataList.vortexs.Count; i++)
     {
         GameObject vortex = DataList.vortexs[i];
         if (vortex.transform.position != transform.position)
         {
             float distancia = (transform.position - vortex.transform.position).magnitude;
             if (distancia <= 3)
             {
                 VortexController vortexTargeting = vortex.GetComponent <VortexController>();
                 vortexTargeting.DieVortex();
                 DataList.vortexs.RemoveAt(i);
             }
         }
     }
 }