public void CleanVoronoi()
 {
     for (int i = 0; i < VoronoiPoints.Count; i++)
     {
         Scene.CurrentScene.RemoveRenderable(( MeshRenderer )VoronoiPoints[i].GetComponent(ComponentType.MeshRenderer));
     }
     VoronoiPoints.Clear();
     (( LineRenderer )VoronoiLines.GetComponent(ComponentType.LineRenderer)).Display = false;
 }
Example #2
0
 public void CleanVoronoi()
 {
     // On commence par "effacer" les derniers points
     for (int i = 0; i < VoronoiPoints.Count; i++)
     {
         Scene.CurrentScene.RemoveRenderable(( MeshRenderer )VoronoiPoints[i].GetComponent(ComponentType.MeshRenderer));
     }
     VoronoiPoints.Clear();
     (( LineRenderer )VoronoiLines.GetComponent(ComponentType.LineRenderer)).Display = false;
 }