public void CleanVoronoi() { for (int i = 0; i < VoronoiPoints.Count; i++) { Scene.CurrentScene.RemoveRenderable(( MeshRenderer )VoronoiPoints[i].GetComponent(ComponentType.MeshRenderer)); } VoronoiPoints.Clear(); (( LineRenderer )VoronoiLines.GetComponent(ComponentType.LineRenderer)).Display = false; }
public void CleanVoronoi() { // On commence par "effacer" les derniers points for (int i = 0; i < VoronoiPoints.Count; i++) { Scene.CurrentScene.RemoveRenderable(( MeshRenderer )VoronoiPoints[i].GetComponent(ComponentType.MeshRenderer)); } VoronoiPoints.Clear(); (( LineRenderer )VoronoiLines.GetComponent(ComponentType.LineRenderer)).Display = false; }