private void RefreshSound() { if (volumeSlider) { volumeSlider.SetVolume(MSound.Volume); } if (musikOff) { musikOff.gameObject.SetActive(!MSound.MusicOn); } if (soundOff) { soundOff.gameObject.SetActive(!MSound.SoundOn); } if (musikOnOff) { musikOnOff.text = (!MSound.MusicOn) ? "music off" : "music on"; } }
private void Off() { volumeSlider.SetVolume(0f); }