protected override bool OnAttach(IRenderTechnique technique) { buffer = Collect(new VolumeCubeBufferModel()); buffer.Geometry = BoxMesh; buffer.Topology = PrimitiveTopology.TriangleList; cubeBackPass = technique[DefaultPassNames.Backface]; return(true); }
protected override void OnDetach() { buffer = null; base.OnDetach(); }