/// <summary>
        /// Calculates the voltage between 2 markers.
        /// </summary>
        /// <returns>The D.</returns>
        /// <param name="vpd">Vpd.</param>
        /// <param name="marker1">Marker1.</param>
        /// <param name="marker2">Marker2.</param>
        /// <param name="frame">Frame.</param>
        public static double CalculateDV(VoltsPerDivision vpd, AttenuationFactor attenuationFactor, Marker marker1, Marker marker2, Grid frame)
        {
            var pixelsPerDiv = frame.Height / 10;
            var distance     = Math.Abs(marker1.Value - marker2.Value);
            var divs         = distance / pixelsPerDiv;
            var result       = divs * VoltsPerDivisionConverter.ToVolts(vpd, attenuationFactor);

            return(result);
        }
Example #2
0
        /// <summary>
        /// Generates a signal.
        /// </summary>
        /// <param name="channel">Channel.</param>
        /// <param name="addNoise">If set to <c>true</c> add noise.</param>
        public void GenerateSignal(Channel channel, bool addNoise = true)
        {
            Oscilloscope oscilloscope = channel.DeviceContext.Device;

            Random random      = new Random();
            double randomPhase = random.Next(0, 628) / 100;

            if (!oscilloscope.Hold)
            {
                channel.Samples.Overflow = false;
                for (int i = 0; i < channel.Samples.Count; i++)
                {
                    double gnd = 1, input = 0;

                    double tl = oscilloscope.Trigger.Level;

                    switch (channel.InputCoupling)
                    {
                    case InputCoupling.AC:
                        gnd   = 1;
                        input = 0;
                        break;

                    case InputCoupling.DC:
                        gnd   = 1;
                        input = 1;
                        break;

                    case InputCoupling.GND:
                        gnd   = 0;
                        input = 0;
                        break;
                    }

                    double samplesPerVolt = 25 / VoltsPerDivisionConverter.ToVolts(channel.VoltsPerDivision, channel.AttenuationFactor);

                    double a = Amplitude * samplesPerVolt;
                    double o = input * Offset * samplesPerVolt;

                    double samplesPerDiv;

                    switch (oscilloscope.TimeBase)
                    {
                    case TimeBase.Tdiv1us:
                        samplesPerDiv = 10;
                        break;

                    case TimeBase.Tdiv2us:
                        samplesPerDiv = 20;
                        break;

                    default:
                        samplesPerDiv = 50;
                        break;
                    }

                    double t = i * TimeBaseConverter.ToSeconds(oscilloscope.TimeBase) / samplesPerDiv;

                    if ((Math.Floor(a) == 0) || (Math.Floor(gnd) == 0))
                    {
                        Phase = 0;
                    }
                    else if ((tl < (channel.YPosition - (o + a))) || (tl > (channel.YPosition + (o + a))))
                    {
                        Phase = randomPhase;
                    }
                    else if (oscilloscope.Trigger.Slope == TriggerSlope.Rising)
                    {
                        Phase = Math.Asin(((channel.YPosition - o) - tl) / a);
                    }
                    else
                    {
                        Phase = Math.PI - Math.Asin((tl - (channel.YPosition - o)) / a);
                    }

                    int value = (int)Math.Round(channel.YPosition - gnd * (o + a * Math.Sin(2 * Math.PI * Frequency * t + Phase)));

                    channel.Samples [i] = (byte)value.LimitToRange(0, 255);
                }

                if (addNoise)
                {
                    GenerateNoise(channel);
                }
            }
        }