// Use this for initialization void Start () { voltageSource = GameObject.FindGameObjectWithTag("VoltageSource").GetComponent<VoltageSourceObject>(); voltageTarget = GameObject.FindGameObjectWithTag("VoltageTarget").GetComponent<TargetController>(); currentTargetConnectors = voltageTarget.connectors; power = currentTargetConnectors[0]; ground = currentTargetConnectors[1]; isTurnedOn = false; }
public override void Awake() { base.Awake(); ReleasedGraphics(); voltageSource = GameObject.FindGameObjectWithTag("VoltageSource").GetComponent<VoltageSourceObject>(); }