// Use this for initialization
	void Start () 
    {
        voltageSource = GameObject.FindGameObjectWithTag("VoltageSource").GetComponent<VoltageSourceObject>();
        voltageTarget = GameObject.FindGameObjectWithTag("VoltageTarget").GetComponent<TargetController>();
        currentTargetConnectors = voltageTarget.connectors;
        power = currentTargetConnectors[0];
        ground = currentTargetConnectors[1];

        isTurnedOn = false;
	}
 public override void Awake()
 {
   base.Awake();
   ReleasedGraphics();
   voltageSource = GameObject.FindGameObjectWithTag("VoltageSource").GetComponent<VoltageSourceObject>();
 }