Example #1
0
 /// <summary>
 /// Raises the volume of the associated group, lowers all others
 /// </summary>
 /// <param name="group"> group number to adjust volume of </param>
 void FocusMusic(int group)
 {
     if (group != -1 && group != volumeFocus)
     {
         volumeFocus = group;
         volState    = VolState.Increasing;
     }
     else if (group == -1 && volumeFocus != -1)
     {
         volState = VolState.Decreasing;
     }
 }
Example #2
0
    void Update()
    {
        if (volState != VolState.None)
        {
            volume += Time.deltaTime * volumeRate;

            for (int x = 0; x < volumeLevels.Length; x++)
            {
                string paramName = volumeLevels[x];

                if (x == volumeFocus)
                {
                    if (volState == VolState.Increasing)
                    {
                        mixer.SetFloat(paramName, 0 + volume);
                    }
                    else if (volState == VolState.Decreasing)
                    {
                        mixer.SetFloat(paramName, volumeMax - volume);
                    }
                }

                else if (x != volumeFocus)
                {
                    if (volState == VolState.Increasing)
                    {
                        mixer.SetFloat(paramName, 0 - volume);
                    }

                    else if (volState == VolState.Decreasing)
                    {
                        mixer.SetFloat(paramName, (volumeMax * -1) + volume);
                    }
                }
            }

            if (volume >= volumeMax)
            {
                volume = 0;

                if (volState == VolState.Decreasing)
                {
                    volumeFocus = -1;
                }

                volState = VolState.None;
            }
        }


        if (matState == MatState.Increasing)
        {
            float val = glowMat.GetFloat("_node_3398");
            if (val < MAT_MAX)
            {
                val += Time.deltaTime * MAT_RATE;
                glowMat.SetFloat("_node_3398", val);
            }
            else
            {
                matState = MatState.None;
            }
        }
        else if (matState == MatState.Decreasing)
        {
            float val = glowMat.GetFloat("_node_3398");
            if (val > 0)
            {
                val -= Time.deltaTime * MAT_RATE;
                glowMat.SetFloat("_node_3398", val);
            }
            else
            {
                matState = MatState.None;
            }
        }
    }