Example #1
0
 /// <summary>
 /// Run the given code under an exception handler that will display any errors.
 /// </summary>
 /// <param name="operation">Code.</param>
 private void RunUnderExceptionHandler(VoidVoid operation)
 {
     try
     {
         operation();
         this.SetError(operation.Method.Name, null);
     }
     catch (Exception ex)
     {
         this.SetError(operation.Method.Name, ex);
     }
 }
Example #2
0
        /// <summary>
        /// Switch states, log the transition, and execute an operation that
        /// must be atomic with the state change.
        /// </summary>
        private bool TryStateTransition(State newState, VoidVoid atomicOperation)
        {
            lock (this.stateLock)
            {
                string message = string.Format(
                    CultureInfo.InvariantCulture,
                    "SuspendResumeStream.TryStateTransition: from {0} to {1} on thread {2}",
                    this.state,
                    newState,
                    Thread.CurrentThread.ManagedThreadId);
                Trace.WriteLine(message);

                switch (newState)
                {
                case State.Initial:
                    throw new InvalidOperationException("Should never transition to state Initial.");

                case State.Active:
                    if (this.state != State.Resuming && this.state != State.Initial)
                    {
                        Trace.WriteLine("SuspendResumeStream is neither Initial nor Resuming");
                        return(false);
                    }
                    break;

                case State.Resuming:
                    if (this.state != State.Suspended)
                    {
                        Trace.WriteLine("SuspendResumeStream is not suspended.");
                        return(false);
                    }
                    break;

                case State.Suspended:
                    if (this.state != State.Active)
                    {
                        Trace.WriteLine("SuspendResumeStream is not active.");
                        return(false);
                    }
                    break;
                }

                Trace.WriteLine("SsmLogger.TryStateTransition: legal transition.");
                this.state = newState;
                if (atomicOperation != null)
                {
                    atomicOperation();
                }
            }
            return(true);
        }
Example #3
0
        /// <summary>
        /// Log state changes
        /// </summary>
        private void SetState(LoggerState newState, string message, VoidVoid atomicOperation)
        {
            lock (this.stateLock)
            {
                Trace.WriteLine("SsmBasicLogger.SetState: invoked by " + message);
                Trace.WriteLine(string.Format(CultureInfo.InvariantCulture, "SsmBasicLogger.SetState: from {0} to {1}", this.state, newState));
                this.state = newState;

                if (atomicOperation != null)
                {
                    atomicOperation();
                }
            }
        }
Example #4
0
        private bool TryRunUnderExceptionHandler(VoidVoid code)
        {
            Exception exception = null;

            try
            {
                code();
                return(true);
            }
            catch (Exception ex)
            {
                exception = ex;
            }

            this.ReportException(exception);
            return(false);
        }
Example #5
0
	virtual public void normalOverload(VoidVoid a)
	{
	}
Example #6
0
 public static partial void InvokeAfterGC(VoidVoid cb);
Example #7
0
 private void Delegated_ShowOutput()
 {
     if (this.InvokeRequired)
     {
         VoidVoid d = new VoidVoid(Delegated_ShowOutput);
         this.Invoke(d);
     }
     else
         ShowOutput();
 }
Example #8
0
 private void Delegated_ClearErrorList()
 {
     if (this.InvokeRequired)
     {
         VoidVoid d = new VoidVoid(Delegated_ClearErrorList);
         this.Invoke(d);
     }
     else
         ClearErrorList();
 }
Example #9
0
 virtual public void normalOverload(VoidVoid a)
 {
 }
Example #10
0
        /// <summary>
        /// Switch states, log the transition, and execute an operation that
        /// must be atomic with the state change.
        /// </summary>
        private bool TryStateTransition(State newState, VoidVoid atomicOperation)
        {
            lock (this.stateLock)
            {
                string message = string.Format(
                    CultureInfo.InvariantCulture,
                    "SuspendResumePort.TryStateTransition: from {0} to {1} on thread {2}",
                    this.state,
                    newState,
                    Thread.CurrentThread.ManagedThreadId);
                Trace.WriteLine(message);

                switch (newState)
                {
                case State.Initial:
                    throw new InvalidOperationException("Should never transition to state Initial.");

                case State.Active:
                    if (this.state != State.Resuming &&
                        this.state != State.Restarting &&
                        this.state != State.Initial)
                    {
                        Trace.WriteLine("SuspendResumePort.TryStateTransition: neither Initial, Resuming, nor Restarting.");
                        return(false);
                    }
                    break;

                case State.Restarting:
                    if (this.state != State.Active)
                    {
                        Trace.WriteLine("SuspendResumePort.TryStateTransition: not active, aborting the restart attempt.");
                        return(false);
                    }
                    break;

                case State.Resuming:
                    if (this.state != State.Suspended)
                    {
                        Trace.WriteLine("SuspendResumePort.TryStateTransition: not suspended.");
                        return(false);
                    }
                    break;

                case State.Suspended:
                    if (this.state != State.Active &&
                        this.state != State.Restarting &&
                        this.state != State.Resuming)
                    {
                        Trace.WriteLine("SuspendResumePort.TryStateTransition: not active, restarting, or resuming.");
                        return(false);
                    }
                    // Disable the resume timer, if there is one.
                    if (this.resumeTimer != null)
                    {
                        Trace.WriteLine("SuspendResumePort.TryStateTransition: disabling resume timer.");
                        this.resumeTimer.Change(Timeout.Infinite, Timeout.Infinite);
                    }
                    break;

                case State.Closed:
                    break;
                }

                Trace.WriteLine("SsmLogger.TryStateTransition: legal transition.");
                this.state = newState;
                if (atomicOperation != null)
                {
                    atomicOperation();
                }
            }
            return(true);
        }
        public DiscordBotWorker(Form1 ControlPannel, string[] _GamesToPlay,
                                SoundBoardList _SoundBoardBinding)
        {
            _ControlPannel = ControlPannel;
#if DEBUG
            ConsoleWrite("is Debug build\n");
#else
            ConsoleWrite("is Chidori build\n");
#endif

            ConsoleWrite("Building Client......");
            _DiscordClient = new DiscordClient()
                             .UsingAudio(x =>
            {
                x.Mode             = AudioMode.Both;
                x.EnableEncryption = true;
                x.Bitrate          = AudioServiceConfig.MaxBitrate;
                x.BufferLength     = 10000;
            });
            //configsfor things
#if DEBUG
            //the sound cloud client config
            SCClient = new SoundCloudClient("9789f855276cf2c76bf4c6b62a09155e");
            track.ToStringOverRide = x =>
            {
                return(x != null ? "```Title: " + x.title +
                       "\nID : " + x.id +
                       "\nstreamable : " + x.streamable +
                       "\nstream_url:" + x.stream_url + "```"
                : null);
            };
#endif
            //the anime client config
            _MyAnimeListClient     = new MyAnimeListClient("The_True_Trooper", "Jim456852,.,");
            Manga.ToStringOverRide = x =>
            {
                return(x != null ?
                       "```Title: " + x.title +
                       "\nEnglish: " + x.english +
                       "\nSynonyms: " + x.synonyms +
                       "\nChapters: " + x.chapters +
                       "\nVolumes: " + x.volumes +
                       "\nScore: " + x.score +
                       "\nType: " + x.type +
                       "\nStatus: " + x.status +
                       "\nStart Date: " + x.start_date +
                       "\nEnd Date: " + x.end_date +
                       "\nSynopsis: " + x.synopsis.Replace("<br />", "").Replace("[i]", "").Replace("[/i]", "").HtmlDecode() + "```" +
                       "\nhttp://myanimelist.net/manga/" + x.id
                    : null);
            };
            Anime.ToStringOverRide = x =>
            {
                return(x != null ?
                       "```Title: " + x.title +
                       "\nEnglish: " + x.english +
                       "\nSynonyms: " + x.synonyms +
                       "\nEpisodes: " + x.episodes +
                       "\nScore: " + x.score +
                       "\nType: " + x.type +
                       "\nStatus: " + x.status +
                       "\nStart Date: " + x.start_date +
                       "\nEnd Date: " + x.end_date +
                       "\nSynopsis: " + x.synopsis.Replace("<br />", "").Replace("[i]", "").Replace("[/i]", "").HtmlDecode() + "```" +
                       "\nhttp://myanimelist.net/anime/" + x.id
                    : null);
            };

            //bot callbacks and event bindings
            MasterAndCommander   = new ControlPannelCommand(_MasterAndCommander);
            SoundBoardListUpDate = new VoidVoid(_SoundBoardListUpDate);

            _DiscordClient.Ready           += Ready;
            _DiscordClient.MessageReceived += MessRec;
            //_DiscordClient.MessageUpdated += MessRec;
            _DiscordClient.UserJoined       += JoinHello;
            _DiscordClient.JoinedServer     += JoinServer;
            _DiscordClient.UserUpdated      += UserUpHello;
            _DiscordClient.RoleCreated      += RoleCreate;
            _DiscordClient.RoleDeleted      += RoleDelete;
            _DiscordClient.RoleUpdated      += RoleUpdate;
            _DiscordClient.UserBanned       += UserBanned;
            _DiscordClient.UserUnbanned     += UserUnbanned;
            _DiscordClient.ChannelCreated   += ChannelCreated;
            _DiscordClient.ChannelDestroyed += ChannelDeleted;
            _DiscordClient.ChannelUpdated   += ChannelUpdated;


            ConsoleWrite("Building support classes......");
            //ticks info
            Ticker.Elapsed   += Tick;
            MaxTickOnNewGames = Rand.Next(30);

            //list populating
            ConsoleWrite("Populating lists......");
            GamesToPlay = null;
            lock (GamesToPlay)
                GamesToPlay = GamesToPlay.Concat(_GamesToPlay).ToArray();
            SoundBoardBinding = null;
            lock (SoundBoardBinding)
                SoundBoardBinding = _SoundBoardBinding;

            Connect();
        }
Example #12
0
        /// <summary>
        /// Switch states, log the transition, and execute an operation that
        /// must be atomic with the state change.
        /// </summary>
        private bool TryStateTransition(State newState, VoidVoid atomicOperation)
        {
            lock (this.stateLock)
            {
                string message = string.Format(
                    CultureInfo.InvariantCulture,
                    "SsmLogger.StateTransition: from {0} to {1} on thread {2}",
                    this.state,
                    newState,
                    Thread.CurrentThread.ManagedThreadId);
                Trace.WriteLine(message);

                switch (newState)
                {
                case State.Initial:
                    throw new InvalidOperationException("Should never transition to state Initial.");

                case State.Resyncing:
                case State.Opening:
                case State.Ready:
                    if (this.state == State.Closing ||
                        this.state == State.Closed ||
                        this.state == State.Disposed)
                    {
                        Trace.WriteLine("SsmLogger.TryStateTransition: illegal transition.");
                        return(false);
                    }
                    break;

                case State.WaitingForWindows:
                    if (this.state != State.Closed)
                    {
                        Trace.WriteLine("SsmLogger.TryStateTransition: illegal transition.");
                        return(false);
                    }
                    break;

                case State.Closing:
                    break;

                case State.Closed:
                    if (this.state != State.Closing)
                    {
                        Trace.WriteLine(string.Format(
                                            CultureInfo.InvariantCulture,
                                            "SsmLogger.TryStateTransition: suspicious transition: from {0} to Closed",
                                            this.state));
                    }
                    break;

                case State.Disposed:
                    break;
                }

                Trace.WriteLine("SsmLogger.TryStateTransition: legal transition.");
                this.state = newState;
                if (atomicOperation != null)
                {
                    atomicOperation();
                }
            }
            return(true);
        }