Example #1
0
    /// <summary>
    /// 使用unity的coroutine来完成异步等待
    /// </summary>
    /// <param name="milliseconds"></param>
    /// <param name="callback"></param>
    /// <returns></returns>
    System.Collections.IEnumerator MyWaitForSeconds(int milliseconds, VoidLuaFunc callback)
    {
        yield return(new WaitForSeconds((milliseconds) / 1000.0f));

        callback();
    }
Example #2
0
 /// <summary>
 /// Lua 代码通过本函数注册模块销毁时的回调
 /// </summary>
 /// <param name="f"></param>
 public void RegisterCleanup(VoidLuaFunc f)
 {
     // 后来者先执行,因此把后来者插到第一位置
     cleanup.Insert(0, f);
 }
Example #3
0
 /// <summary>
 /// 等待若干毫秒,然后执行回调
 /// </summary>
 /// <param name="milliseconds">多少毫秒</param>
 /// <param name="callback">回调函数</param>
 public void WaitMilliseconds(int milliseconds, VoidLuaFunc callback)
 {
     monoBehaviour.StartCoroutine(MyWaitForSeconds(milliseconds, callback));
 }