//TODO: Implement Voice Over // GET VOICE OVER FIRST. :l public void PlayVoiceOver(VoiceOvers voiceOvers) { switch (voiceOvers) { case VoiceOvers.PRIESTVOICE: m_SoundEffectSource.PlayOneShot(m_PriestVoice); break; case VoiceOvers.DEMONICMUMBLINGONE: m_SoundEffectSource.PlayOneShot(m_DemonicMumblingOne); break; case VoiceOvers.DEMONICMUMBLINGTWO: m_SoundEffectSource.PlayOneShot(m_DemonicMumblingTwo); break; case VoiceOvers.DEMONICMUMBLETHREE: m_SoundEffectSource.PlayOneShot(m_DemonicMumblingThree); break; case VoiceOvers.DEMONICLAUGH: //(?), m_SoundEffectSource.PlayOneShot(m_DemonicLaugh); break; case VoiceOvers.CHEERFULGREETING: m_SoundEffectSource.PlayOneShot(m_CheerfulGreeting); break; case VoiceOvers.GRUNTS: m_SoundEffectSource.PlayOneShot(m_Grunt); break; case VoiceOvers.SIGH: m_SoundEffectSource.PlayOneShot(m_Sigh); break; case VoiceOvers.SHOGGOTHFEAST: m_SoundEffectSource.PlayOneShot(m_ShoggothFeast); break; case VoiceOvers.WILHELMSCREAM: m_SoundEffectSource.PlayOneShot(m_WilhelmScream); break; default: Debug.Log("Plays nothing"); break; } }
void Start() { // Get the class object instances or the three chambers var airlockObject = GameObject.FindGameObjectWithTag("Airlock"); airlock = airlockObject.GetComponent <Airlock> (); var deposition1Object = GameObject.FindGameObjectWithTag("Deposition1"); deposition1 = deposition1Object.GetComponent <Deposition1> (); var deposition2Object = GameObject.FindGameObjectWithTag("Deposition2"); deposition2 = deposition2Object.GetComponent <Deposition2> (); var voiceOversObject = GameObject.FindGameObjectWithTag("VoiceOvers"); voiceOvers = voiceOversObject.GetComponent <VoiceOvers> (); // Get the monitors monitors = GameObject.FindGameObjectsWithTag("CloseUpScreen"); }
/// <summary> /// Создать новый м/с /// </summary> public void CreateNewCartoon() { if (CanCreateNewCartoon is false) { return; } using (var ctx = new CVDbContext(AppDataPath)) { var newCartoon = new Cartoon { Name = SelectedCartoon.Name, Checked = true, Description = SelectedCartoon.Description }; ctx.Cartoons.Add(newCartoon); ctx.SaveChanges(); ctx.CartoonWebSites .First(cws => cws.CartoonWebSiteId == GlobalIdList.WebSiteId) .Cartoons.Add(ctx.Cartoons.ToList().Last()); ctx.SaveChanges(); newCartoon = ctx.Cartoons.ToList().Last(); GlobalIdList.CartoonId = newCartoon.CartoonId; CartoonVoiceOver voiceOver; if (VoiceOvers.Any() is false) { ctx.VoiceOvers.Add(new CartoonVoiceOver { Name = $"{SelectedCartoon.Name}_VO" }); ctx.SaveChanges(); voiceOver = ctx.VoiceOvers.ToList().Last(); } else { voiceOver = ctx.VoiceOvers .First(vo => vo.Cartoons .Any(c => c.CartoonId == newCartoon.CartoonId)); } voiceOver.Cartoons.Add(newCartoon); newCartoon.CartoonVoiceOvers.Add(voiceOver); var parent = ((CartoonsEditorViewModel)Parent); var cartoonUrl = new CartoonUrl { CartoonWebSiteId = parent.SelectedWebSite.CartoonWebSiteId, WebSiteUrl = parent.SelectedWebSite.Url, CartoonId = newCartoon.CartoonId, Checked = true, Url = SelectedCartoonUrl.Url }; newCartoon.CartoonUrls.Add(cartoonUrl); ctx.SaveChanges(); TempCartoonSnapshot = JsonConvert.SerializeObject(SelectedCartoon); NotifyOfPropertyChange(() => CanSaveChanges); parent.Cartoons.Add(newCartoon); parent.NotifyOfPropertyChange(() => parent.Cartoons); parent.Cartoons.Remove(parent.Cartoons.First(c => c.Name == NewElementString)); parent.Cartoons.Add(new Cartoon { Name = NewElementString }); parent.SelectedCartoon = parent.Cartoons.First(c => c.CartoonId == GlobalIdList.CartoonId); } }
//TODO: Implement Voice Over // GET VOICE OVER FIRST. :l public void PlayVoiceOver(VoiceOvers voiceOvers) { switch (voiceOvers) { case VoiceOvers.PRIESTVOICE: m_SoundEffectSource.PlayOneShot(m_PriestVoice); break; case VoiceOvers.DEMONICMUMBLINGONE: m_SoundEffectSource.PlayOneShot(m_DemonicMumblingOne); break; case VoiceOvers.DEMONICMUMBLINGTWO: m_SoundEffectSource.PlayOneShot(m_DemonicMumblingTwo); break; case VoiceOvers.DEMONICMUMBLETHREE: m_SoundEffectSource.PlayOneShot(m_DemonicMumblingThree); break; case VoiceOvers.DEMONICLAUGH://(?), m_SoundEffectSource.PlayOneShot(m_DemonicLaugh); break; case VoiceOvers.CHEERFULGREETING: m_SoundEffectSource.PlayOneShot(m_CheerfulGreeting); break; case VoiceOvers.GRUNTS: m_SoundEffectSource.PlayOneShot(m_Grunt); break; case VoiceOvers.SIGH: m_SoundEffectSource.PlayOneShot(m_Sigh); break; case VoiceOvers.SHOGGOTHFEAST: m_SoundEffectSource.PlayOneShot(m_ShoggothFeast); break; case VoiceOvers.WILHELMSCREAM: m_SoundEffectSource.PlayOneShot(m_WilhelmScream); break; default: Debug.Log("Plays nothing"); break; } }