/// <summary>
 /// Loads a JSON file and parses it into a VocabResource object
 /// </summary>
 public void LoadJson()
 {
     vocabJsonFile   = Resources.Load <TextAsset>("vocab_" + activeStory + "_" + activeDifficulty).text;
     vocabJsonObject = JsonUtility.FromJson <VocabResource>(vocabJsonFile);
     vocabJsonObject.GenerateRandomOrder();
 }
 void LoadJson()
 {
     vocabResource = JsonUtility.FromJson <VocabResource>(Resources.Load <TextAsset>("vocab_" + GameState.Instance.ActiveStory + "_" + GameState.Instance.ActiveDifficulty).text);
     vocabResource.GenerateRandomOrder();
 }