Example #1
0
        public override uint Hash(string stringToHash)
        {
            var binHashString = "0x" + new Bin().Hash(stringToHash).ToString("x8");
            var vltHash       = new Vlt().Hash(binHashString);

            return(vltHash);
        }
Example #2
0
        /// <summary>
        /// Writes all collisions into the Global data.
        /// </summary>
        /// <param name="db">Database with classes.</param>
        /// <param name="bw">BinaryWriter for writing data.</param>
        private static unsafe void I_Collisions(Database.Carbon db, BinaryWriter bw)
        {
            bw.Write(Global.Collisions);
            bw.Write(0xFFFFFFFF); // write temp size
            int initial_size = (int)bw.BaseStream.Position;

            // Copy all collisions by the internal names
            foreach (var info in db.CarTypeInfos.Collections)
            {
                if (info.CollisionExternalName == BaseArguments.NULL) continue;
                uint extkey = Vlt.Hash(info.CollisionExternalName);
                uint intkey = Vlt.Hash(info.CollisionInternalName);
                if (db.SlotTypes.Collisions.TryGetValue(intkey, out var collision))
                    bw.Write(collision.GetData(extkey));
            }

            // Copy all unknown collisions
            foreach (var collision in db.SlotTypes.Collisions)
            {
                if (collision.Value.Unknown)
                    bw.Write(collision.Value.GetData(0));
            }

            // Fix size
            bw.BaseStream.Position = initial_size - 4;
            bw.Write((int)bw.BaseStream.Length - initial_size);
            bw.BaseStream.Position = bw.BaseStream.Length;
        }
Example #3
0
        public override uint Hash(string StringToHash)
        {
            var vlt           = new Vlt();
            var vltHashString = "0x" + vlt.Hash(StringToHash).ToString("x8");
            var vltHash       = vlt.Hash(vltHashString);

            return(vltHash);
        }
Example #4
0
        private static unsafe void E_GlobalLibBlock(byte *byteptr_t, uint length)
        {
            int off = 0x50; // offset in data
            int num = 0;    // number of strings
            int len = 0;    // length of strings

            string blocktype = ScriptX.NullTerminatedString(byteptr_t + 0x30, 0x20);

            switch (blocktype)
            {
            case "Padding Block":
                return;

            case "Collision Block":
                num  = *(int *)(byteptr_t + off);     // get number of strings allocated
                len  = *(int *)(byteptr_t + off + 4); // get total length of characters
                off += 8;                             // move last time
                Map.CollisionMap.Clear();             // clear collision map
                while (len > 0 && num > 0)
                {
                    string CName    = "";
                    int    numbytes = *(byteptr_t + off);  // length of the string
                    for (int a1 = off + 1; a1 < off + 1 + numbytes; ++a1)
                    {
                        CName += ((char)*(byteptr_t + a1)).ToString();
                    }
                    Map.CollisionMap[Vlt.Hash(CName)] = CName;
                    --num;
                    len -= numbytes + 1;
                    off += numbytes + 1;
                }
                LibColBlockExists = true;
                break;

            case "Raider Block":                      // suspended, no longer supported
                num  = *(int *)(byteptr_t + off);     // get number of strings allocated
                len  = *(int *)(byteptr_t + off + 4); // get total length of characters
                off += 8;                             // move last time
                while (len > 0 && num > 0)
                {
                    string CName    = "";
                    int    numbytes = *(byteptr_t + off);  // length of the string
                    for (int a1 = off + 1; a1 < off + 1 + numbytes; ++a1)
                    {
                        CName += ((char)*(byteptr_t + a1)).ToString();
                    }
                    Map.BinKeys[Bin.Hash(CName)] = CName;
                    --num;
                    len -= numbytes + 1;
                    off += numbytes + 1;
                }
                break;

            default:
                break;
            }
        }
Example #5
0
        /// <summary>
        /// Adds <see cref="Collision"/> block to the database memory.
        /// </summary>
        /// <param name="CName">Collection Name of the <see cref="Collision"/> block.</param>
        /// <param name="filepath">Filepath of the <see cref="Collision"/> block to be imported.</param>
        /// <param name="error">Error occured when trying to add collision.</param>
        /// <returns>True if adding was successful; false otherwise.</returns>
        public override unsafe bool TryAddCollision(string CName, string filepath, out string error)
        {
            error = null;
            try
            {
                if (!File.Exists(filepath))
                {
                    throw new FileNotFoundException();
                }

                foreach (var pair in Map.CollisionMap)
                {
                    if (CName == pair.Value)
                    {
                        throw new Exception("Collision with the same collection name already exists.");
                    }
                }

                var data = File.ReadAllBytes(filepath);
                fixed(byte *dataptr_t = &data[0])
                {
                    if (*(uint *)dataptr_t != CarParts.Collision)
                    {
                        throw new Exception("File specified is not a collision file.");
                    }
                    if (*(int *)(dataptr_t + 4) != data.Length - 8)
                    {
                        throw new Exception("File has incorrect length parameters.");
                    }
                    uint key = Vlt.Hash(CName);

                    *(uint *)(dataptr_t + 8)  = key;
                    *(uint *)(dataptr_t + 16) = 0xFFFFFFFF;
                    var collision = new Collision(data, CName);

                    this.SlotTypes.Collisions[key] = collision;
                    Map.CollisionMap[key]          = CName;
                }
                return(true);
            }
            catch (Exception e)
            {
                while (e.InnerException != null)
                {
                    e = e.InnerException;
                }
                error = e.Message;
                return(false);
            }
        }
Example #6
0
        /// <summary>
        /// Decompile entire cartypeinfo block into Vector of separate elements.
        /// </summary>
        /// <param name="byteptr_t">Pointer to the beginning of cartypeinfo block in Global data.</param>
        /// <param name="length">Length of the block to be read.</param>
        /// <param name="db">Database to which add classes.</param>
        private static unsafe void E_CarTypeInfo(byte *byteptr_t, uint length, Database.Carbon db)
        {
            uint size = 0xD0;

            for (uint loop = 0; loop < length / size; ++loop)
            {
                uint offset = 8 + loop * size; // current offset of the cartypeinfo (padding included)

                // Get CollectionName
                string CName = ScriptX.NullTerminatedString(byteptr_t + offset, 0x10);

                CName = Resolve.GetPathFromCollection(CName);
                Map.BinKeys[Bin.Hash(CName)] = CName;
                if (!LibColBlockExists)
                {
                    Map.CollisionMap[Vlt.Hash(CName)] = CName;
                }

                var Class = new CarTypeInfo((IntPtr)(byteptr_t + offset), CName, db);
                db.CarTypeInfos.Collections.Add(Class);
            }
        }
Example #7
0
        private void StringTextbox_TextChanged(object sender, EventArgs e)
        {
            var str = this.StringTextbox.Text;

            uint   result = 0;
            string _0x    = "0x";

            // Bin memory hash
            result = Bin.Hash(str);
            this.BinHashTextbox.Text = $"{_0x}{result:X8}";

            // Bin file hash
            result = Bin.Reverse(result);
            this.BinFileTextbox.Text = $"{_0x}{result:X8}";

            // Vlt memory hash
            result = Vlt.Hash(str);
            this.VltHashTextbox.Text = $"{_0x}{result:X8}";

            // Vlt file hash
            result = Vlt.Reverse(result);
            this.VltFileTextbox.Text = $"{_0x}{result:X8}";
        }
Example #8
0
        private static unsafe void E_VaultKeys(byte *byteptr_t)
        {
            uint ID   = *(uint *)byteptr_t;
            int  size = *(int *)(byteptr_t + 4) + 8;

            if (ID != 0x53747245)
            {
                return;
            }

            int offset = 8;

            while (offset < size)
            {
                string CName = ScriptX.NullTerminatedString(byteptr_t + offset, size - offset);
                if (CName == null)
                {
                    offset += 1; continue;
                }
                uint key = Vlt.Hash(CName);
                Map.VltKeys[key] = CName;
                offset          += CName.Length + 1;
            }
        }
Example #9
0
        /// <summary>
        /// Assembles preset ride into a byte array.
        /// </summary>
        /// <returns>Byte array of the preset ride.</returns>
        public override unsafe byte[] Assemble()
        {
            var result = new byte[this.data.Length];

            Buffer.BlockCopy(this.data, 0, result, 0, this.data.Length);
            fixed(byte *byteptr_t = &result[0])
            {
                var parts  = new Concatenator();
                var add_on = new Add_On();

                // Frontend and Pvehicle
                this._Frontend_Hash = Vlt.SmartHash(this.Frontend);
                this._Pvehicle_Hash = Vlt.SmartHash(this.Pvehicle);

                // _BASE
                parts._BASE = MODEL + parts._BASE;

                // _DAMAGE_0
                parts._DAMAGE_0_FRONT_WINDOW       = MODEL + parts._DAMAGE_0_FRONT_WINDOW;
                parts._DAMAGE_0_BODY               = MODEL + parts._DAMAGE_0_BODY;
                parts._DAMAGE_0_COP_LIGHTS         = MODEL + parts._DAMAGE_0_COP_LIGHTS;
                parts._DAMAGE_0_SPOILER            = MODEL + parts._DAMAGE_0_SPOILER;
                parts._DAMAGE_0_FRONT_WHEEL        = MODEL + parts._DAMAGE_0_FRONT_WHEEL;
                parts._DAMAGE_0_LEFT_BRAKELIGHT    = MODEL + parts._DAMAGE_0_LEFT_BRAKELIGHT;
                parts._DAMAGE_0_RIGHT_BREAKLIGHT   = MODEL + parts._DAMAGE_0_RIGHT_BREAKLIGHT;
                parts._DAMAGE_0_LEFT_HEADLIGHT     = MODEL + parts._DAMAGE_0_LEFT_HEADLIGHT;
                parts._DAMAGE_0_RIGHT_HEADLIGHT    = MODEL + parts._DAMAGE_0_RIGHT_HEADLIGHT;
                parts._DAMAGE_0_HOOD               = MODEL + parts._DAMAGE_0_HOOD;
                parts._DAMAGE_0_BUSHGUARD          = MODEL + parts._DAMAGE_0_BUSHGUARD;
                parts._DAMAGE_0_FRONT_BUMPER       = MODEL + parts._DAMAGE_0_FRONT_BUMPER;
                parts._DAMAGE_0_RIGHT_DOOR         = MODEL + parts._DAMAGE_0_RIGHT_DOOR;
                parts._DAMAGE_0_RIGHT_REAR_DOOR    = MODEL + parts._DAMAGE_0_RIGHT_REAR_DOOR;
                parts._DAMAGE_0_TRUNK              = MODEL + parts._DAMAGE_0_TRUNK;
                parts._DAMAGE_0_REAR_BUMPER        = MODEL + parts._DAMAGE_0_REAR_BUMPER;
                parts._DAMAGE_0_REAR_LEFT_WINDOW   = MODEL + parts._DAMAGE_0_REAR_LEFT_WINDOW;
                parts._DAMAGE_0_FRONT_LEFT_WINDOW  = MODEL + parts._DAMAGE_0_FRONT_LEFT_WINDOW;
                parts._DAMAGE_0_FRONT_RIGHT_WINDOW = MODEL + parts._DAMAGE_0_FRONT_RIGHT_WINDOW;
                parts._DAMAGE_0_REAR_RIGHT_WINDOW  = MODEL + parts._DAMAGE_0_REAR_RIGHT_WINDOW;
                parts._DAMAGE_0_LEFT_DOOR          = MODEL + parts._DAMAGE_0_LEFT_DOOR;
                parts._DAMAGE_0_REAR_DOOR          = MODEL + parts._DAMAGE_0_REAR_DOOR;

                // _BASE_KIT
                if (this._aftermarket_bodykit == -1)
                {
                    parts._BASE_KIT = MODEL + parts._BASE_KIT;
                }
                else
                {
                    parts._BASE_KIT = MODEL + parts._BASE_KIT + add_on._KIT + this._aftermarket_bodykit.ToString();
                }

                // Bunch of stuff
                parts._FRONT_BRAKE            = MODEL + parts._FRONT_BRAKE;
                parts._FRONT_LEFT_WINDOW      = MODEL + parts._FRONT_LEFT_WINDOW;
                parts._FRONT_RIGHT_WINDOW     = MODEL + parts._FRONT_RIGHT_WINDOW;
                parts._FRONT_WINDOW           = MODEL + parts._FRONT_WINDOW;
                parts._INTERIOR               = MODEL + parts._INTERIOR;
                parts._LEFT_BRAKELIGHT        = MODEL + parts._LEFT_BRAKELIGHT;
                parts._LEFT_BRAKELIGHT_GLASS  = MODEL + parts._LEFT_BRAKELIGHT_GLASS;
                parts._LEFT_HEADLIGHT         = MODEL + parts._LEFT_HEADLIGHT;
                parts._LEFT_HEADLIGHT_GLASS   = MODEL + parts._LEFT_HEADLIGHT_GLASS;
                parts._LEFT_SIDE_MIRROR       = MODEL + parts._LEFT_SIDE_MIRROR;
                parts._REAR_BRAKE             = MODEL + parts._REAR_BRAKE;
                parts._REAR_LEFT_WINDOW       = MODEL + parts._REAR_LEFT_WINDOW;
                parts._REAR_RIGHT_WINDOW      = MODEL + parts._REAR_RIGHT_WINDOW;
                parts._REAR_WINDOW            = MODEL + parts._REAR_WINDOW;
                parts._RIGHT_BRAKELIGHT       = MODEL + parts._RIGHT_BRAKELIGHT;
                parts._RIGHT_BRAKELIGHT_GLASS = MODEL + parts._RIGHT_BRAKELIGHT_GLASS;
                parts._RIGHT_HEADLIGHT        = MODEL + parts._RIGHT_HEADLIGHT;
                parts._RIGHT_HEADLIGHT_GLASS  = MODEL + parts._RIGHT_HEADLIGHT_GLASS;
                parts._RIGHT_SIDE_MIRROR      = MODEL + parts._RIGHT_SIDE_MIRROR;
                parts._DRIVER = MODEL + parts._DRIVER;

                // _SPOILER
                if (this._spoiler_type == eSTypes.NULL)
                {
                    parts._SPOILER = "";
                }
                else if (this._spoiler_type == eSTypes.STOCK || this._spoiler_style == 0)
                {
                    parts._SPOILER = MODEL + parts._SPOILER;
                }
                else
                {
                    parts._SPOILER = add_on.SPOILER + add_on._STYLE + this._spoiler_style.ToString("00");
                    if (this.SpoilerType != eSTypes.BASE)
                    {
                        parts._SPOILER += this._spoiler_type.ToString();
                    }
                    if (this._is_carbonfibre_spoiler == eBoolean.True)
                    {
                        parts._SPOILER += add_on._CF;
                    }
                }

                // _UNIVERSAL_SPOILER_BASE
                parts._UNIVERSAL_SPOILER_BASE = MODEL + parts._UNIVERSAL_SPOILER_BASE;

                // _DAMAGE0_FRONT and _DAMAGE0_REAR
                parts._DAMAGE0_FRONT      = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_FRONT;
                parts._DAMAGE0_FRONTLEFT  = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_FRONTLEFT;
                parts._DAMAGE0_FRONTRIGHT = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_FRONTRIGHT;
                parts._DAMAGE0_REAR       = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_REAR;
                parts._DAMAGE0_REARLEFT   = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_REARLEFT;
                parts._DAMAGE0_REARRIGHT  = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_REARRIGHT;

                // _ATTACHMENT
                parts._ATTACHMENT = MODEL + parts._ATTACHMENT;

                // ROOF_STYLE
                if (this._roofscoop_style == 0)
                {
                    parts.ROOF_STYLE += add_on._0 + add_on._0;
                }
                else
                {
                    parts.ROOF_STYLE += this._roofscoop_style.ToString("00");
                    if (this._is_dual_roofscoop == eBoolean.True)
                    {
                        parts.ROOF_STYLE += add_on._DUAL;
                    }
                    if (this._is_offset_roofscoop == eBoolean.True && this._is_dual_roofscoop == eBoolean.False)
                    {
                        parts.ROOF_STYLE += add_on._OFFSET;
                    }
                    if (this._is_carbonfibre_roofscoop == eBoolean.True)
                    {
                        parts.ROOF_STYLE += add_on._CF;
                    }
                }

                // _HOOD
                if (this._hood_style == 0)
                {
                    parts._HOOD = MODEL + add_on._KIT + add_on._0 + parts._HOOD;
                }
                else
                {
                    parts._HOOD = MODEL + add_on._STYLE + this._hood_style.ToString("00") + parts._HOOD;
                    if (this._is_carbonfibre_hood == eBoolean.True)
                    {
                        parts._HOOD += add_on._CF;
                    }
                }

                // _WHEEL
                switch (this._rim_brand)
                {
                case BaseArguments.NULL:
                case BaseArguments.STOCK:
                    parts._WHEEL = MODEL + parts._WHEEL;     // null, empty, NULL or STOCK
                    break;

                default:
                    parts._WHEEL = $"{this._rim_brand}{add_on._STYLE}{this._rim_style:00}_{this._rim_size}{add_on._25}";
                    break;
                }

                // _DECAL
                parts._DECAL_FRONT_WINDOW_WIDE_MEDIUM  = MODEL + parts._DECAL_FRONT_WINDOW_WIDE_MEDIUM;
                parts._DECAL_REAR_WINDOW_WIDE_MEDIUM   = MODEL + parts._DECAL_REAR_WINDOW_WIDE_MEDIUM;
                parts._DECAL_LEFT_DOOR_RECT_MEDIUM     = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DECAL_LEFT_DOOR_RECT_MEDIUM;
                parts._DECAL_RIGHT_DOOR_RECT_MEDIUM    = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DECAL_RIGHT_DOOR_RECT_MEDIUM;
                parts._DECAL_LEFT_QUARTER_RECT_MEDIUM  = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DECAL_LEFT_QUARTER_RECT_MEDIUM;
                parts._DECAL_RIGHT_QUARTER_RECT_MEDIUM = MODEL + add_on._KIT + this._aftermarket_bodykit.ToString() + parts._DECAL_RIGHT_QUARTER_RECT_MEDIUM;

                // PAINT
                parts.PAINT = this._body_paint;

                // RIMPAINT
                if (this.RimPaint != BaseArguments.NULL)
                {
                    parts.RIM_PAINT = this._rim_paint;
                }

                // WINDOW_TINT
                if (this.WindowTintType != BaseArguments.STOCK)
                {
                    parts.WINDOW_TINT_STOCK = this._window_tint_type;
                }

                // VINYL_LAYER
                if (this.VinylName != BaseArguments.NULL)
                {
                    parts.VINYL_LAYER = this.VinylName;
                }

                // SWATCH
                parts.SWATCH[0] = Resolve.GetVinylString(this._vinylcolor1);
                parts.SWATCH[1] = Resolve.GetVinylString(this._vinylcolor2);
                parts.SWATCH[2] = Resolve.GetVinylString(this._vinylcolor3);
                parts.SWATCH[3] = Resolve.GetVinylString(this._vinylcolor4);

                // Hash all strings to keys
                var keys = this.StringToKey(parts);

                // Write CollectionName
                for (int a1 = 0; a1 < 0x20; ++a1)
                {
                    *(byteptr_t + 0x28 + a1) = (byte)0;
                }
                for (int a1 = 0; a1 < this.CollectionName.Length; ++a1)
                {
                    *(byteptr_t + 0x28 + a1) = (byte)this.CollectionName[a1];
                }

                // Write Fronend and Pvehicle
                *(uint *)(byteptr_t + 0x48) = this._Frontend_Hash;
                *(uint *)(byteptr_t + 0x50) = this._Pvehicle_Hash;

                // If the preset already existed, it is better to internally modify its main values
                // rather than overwriting it, to avoid changing some other values; also, if the model
                // was not changed, it skips bunch of other conversions and hashing stages
                if (this.Exists && (this.MODEL == this.OriginalModel))
                {
                    if (!this.Modified) // if exists and not modified, return original array
                        return(this.data);

                    // Write settings that could have been changed
                    fixed(uint *uintptr_t = &keys[0])
                    {
                        *(uint *)(byteptr_t + 0xBC)  = *(uintptr_t + 23); // _BASE_KIT
                        *(uint *)(byteptr_t + 0x110) = *(uintptr_t + 44); // _SPOILER
                        *(uint *)(byteptr_t + 0x114) = *(uintptr_t + 45); // _UNIVERSAL_SPOILER_BASE
                        *(uint *)(byteptr_t + 0x118) = *(uintptr_t + 46); // _DAMAGE0_FRONT
                        *(uint *)(byteptr_t + 0x11C) = *(uintptr_t + 47); // _DAMAGE0_FRONTLEFT
                        *(uint *)(byteptr_t + 0x120) = *(uintptr_t + 48); // _DAMAGE0_FRONTRIGHT
                        *(uint *)(byteptr_t + 0x124) = *(uintptr_t + 49); // _DAMAGE0_REAR
                        *(uint *)(byteptr_t + 0x128) = *(uintptr_t + 50); // _DAMAGE0_REARLEFT
                        *(uint *)(byteptr_t + 0x12C) = *(uintptr_t + 51); // _DAMAGE0_REARRIGHT
                        *(uint *)(byteptr_t + 0x158) = *(uintptr_t + 62); // ROOF_STYLE
                        *(uint *)(byteptr_t + 0x15C) = *(uintptr_t + 63); // _HOOD
                        *(uint *)(byteptr_t + 0x168) = *(uintptr_t + 64); // _WHEEL
                        *(uint *)(byteptr_t + 0x190) = *(uintptr_t + 72); // PAINT
                        *(uint *)(byteptr_t + 0x194) = *(uintptr_t + 73); // VINYL_LAYER
                        *(uint *)(byteptr_t + 0x198) = *(uintptr_t + 74); // RIM_PAINT
                        *(uint *)(byteptr_t + 0x19C) = *(uintptr_t + 75); // SWATCH[0]
                        *(uint *)(byteptr_t + 0x1A0) = *(uintptr_t + 76); // SWATCH[1]
                        *(uint *)(byteptr_t + 0x1A4) = *(uintptr_t + 77); // SWATCH[2]
                        *(uint *)(byteptr_t + 0x1A8) = *(uintptr_t + 78); // SWATCH[3]
                        *(uint *)(byteptr_t + 0x26C) = *(uintptr_t + 79); // WINDOW_TINT
                    }
                }

                // If the model was changed or if the preset car is new, either overwrite existing file completely
                // or create a new one for the new car
                else
                {
                    // Write ModelName
                    for (int a1 = 0; a1 < 0x20; ++a1)
                    {
                        *(byteptr_t + 8 + a1) = (byte)0;
                    }
                    for (int a1 = 0; a1 < this.MODEL.Length; ++a1)
                        *(byteptr_t + 8 + a1) = (byte)this.MODEL[a1];

                    // Write all keys
                    fixed(uint *uintptr_t = &keys[0])
                    {
                        for (int a1 = 0; a1 < 64; ++a1)
                        {
                            *(uint *)(byteptr_t + 0x60 + a1 * 4) = *(uintptr_t + a1);
                        }

                        *(uint *)(byteptr_t + 0x168) = *(uintptr_t + 64);

                        for (int a1 = 0; a1 < 14; ++a1)
                        {
                            *(uint *)(byteptr_t + 0x174 + a1 * 4) = *(uintptr_t + 65 + a1);
                        }

                        *(uint *)(byteptr_t + 0x26C) = *(uintptr_t + 79);
                        if (!this.Exists)
                        {
                            *(uint *)(byteptr_t + 0x270) = Bin.Hash(parts.HUD);
                            *(uint *)(byteptr_t + 0x274) = Bin.Hash(parts.HUD_BACKING);
                            *(uint *)(byteptr_t + 0x278) = Bin.Hash(parts.HUD_NEEDLE);
                            *(uint *)(byteptr_t + 0x27C) = Bin.Hash(parts.HUD_CHARS);
                        }
                    }
                }

                // Read Decals
                this.DECALS_FRONT_WINDOW.Write(byteptr_t + 0x1AC);
                this.DECALS_REAR_WINDOW.Write(byteptr_t + 0x1CC);
                this.DECALS_LEFT_DOOR.Write(byteptr_t + 0x1EC);
                this.DECALS_RIGHT_DOOR.Write(byteptr_t + 0x20C);
                this.DECALS_LEFT_QUARTER.Write(byteptr_t + 0x22C);
                this.DECALS_RIGHT_QUARTER.Write(byteptr_t + 0x24C);
            }

            return(result);
        }
Example #10
0
        /// <summary>
        /// Assembles preset ride into a byte array.
        /// </summary>
        /// <returns>Byte array of the preset ride.</returns>
        public override unsafe byte[] Assemble()
        {
            var result = new byte[this.data.Length];

            Buffer.BlockCopy(this.data, 0, result, 0, this.data.Length);
            fixed(byte *byteptr_t = &result[0])
            {
                var parts  = new Concatenator();
                var add_on = new Add_On();

                // Frontend and Pvehicle
                this._Frontend_Hash = Vlt.SmartHash(this.Frontend);
                this._Pvehicle_Hash = Vlt.SmartHash(this.Pvehicle);

                // _BASE
                parts._BASE = MODEL + parts._BASE;

                // _BASE_KIT
                if (this._aftermarket_bodykit == -1)
                {
                    parts._BASE_KIT = MODEL + parts._BASE_KIT;
                }
                else if (this._aftermarket_bodykit == 0)
                {
                    parts._BASE_KIT = MODEL + parts._BASE_KIT + add_on._KIT + add_on._0;
                }
                else
                {
                    parts._BASE_KIT = MODEL + parts._BASE_KIT + add_on._KITW + _aftermarket_bodykit.ToString();
                }

                // Bunch of stuff
                parts._FRONT_BRAKE           = MODEL + parts._FRONT_BRAKE;
                parts._FRONT_ROTOR           = MODEL + parts._FRONT_ROTOR;
                parts._FRONT_LEFT_WINDOW     = MODEL + parts._FRONT_LEFT_WINDOW;
                parts._FRONT_RIGHT_WINDOW    = MODEL + parts._FRONT_RIGHT_WINDOW;
                parts._FRONT_WINDOW          = MODEL + parts._FRONT_WINDOW;
                parts._INTERIOR              = MODEL + parts._INTERIOR;
                parts._LEFT_BRAKELIGHT       = MODEL + parts._LEFT_BRAKELIGHT;
                parts._LEFT_BRAKELIGHT_GLASS = MODEL + parts._LEFT_BRAKELIGHT_GLASS;

                // _LEFT_HEADLIGHT
                if (this._popup_headlights_exist == eBoolean.False)
                {
                    parts._LEFT_HEADLIGHT = MODEL + parts._LEFT_HEADLIGHT;
                }
                else
                {
                    parts._LEFT_HEADLIGHT = (this._popup_heaglights_on == eBoolean.True)
                        ? MODEL + parts._LEFT_HEADLIGHT + add_on._ON
                        : MODEL + parts._LEFT_HEADLIGHT + add_on._OFF;
                }

                // _LEFT_HEADLIGHT_GLASS
                parts._LEFT_HEADLIGHT_GLASS = MODEL + parts._LEFT_HEADLIGHT_GLASS;

                // Bunch of stuff
                parts._LEFT_SIDE_MIRROR       = MODEL + parts._LEFT_SIDE_MIRROR;
                parts._REAR_BRAKE             = MODEL + parts._REAR_BRAKE;
                parts._REAR_ROTOR             = MODEL + parts._REAR_ROTOR;
                parts._REAR_LEFT_WINDOW       = MODEL + parts._REAR_LEFT_WINDOW;
                parts._REAR_RIGHT_WINDOW      = MODEL + parts._REAR_RIGHT_WINDOW;
                parts._REAR_WINDOW            = MODEL + parts._REAR_WINDOW;
                parts._RIGHT_BRAKELIGHT       = MODEL + parts._RIGHT_BRAKELIGHT;
                parts._RIGHT_BRAKELIGHT_GLASS = MODEL + parts._RIGHT_BRAKELIGHT_GLASS;

                // _RIGHT_HEADLIGHT
                if (this._popup_headlights_exist == eBoolean.False)
                {
                    parts._RIGHT_HEADLIGHT = MODEL + parts._RIGHT_HEADLIGHT;
                }
                else
                {
                    parts._RIGHT_HEADLIGHT = (this._popup_heaglights_on == eBoolean.True)
                        ? MODEL + parts._RIGHT_HEADLIGHT + add_on._ON
                        : MODEL + parts._RIGHT_HEADLIGHT + add_on._OFF;
                }

                // _RIGHT_HEADLIGHT_GLASS
                parts._RIGHT_HEADLIGHT_GLASS = MODEL + parts._RIGHT_HEADLIGHT_GLASS;

                // Bunch of stuff
                parts._RIGHT_SIDE_MIRROR = MODEL + parts._RIGHT_SIDE_MIRROR;
                parts._DRIVER            = MODEL + parts._DRIVER;
                parts._STEERINGWHEEL     = MODEL + parts._STEERINGWHEEL;

                // _KIT00_EXHAUST
                if (this._exhaust_style == -1)
                {
                    parts._KIT00_EXHAUST = string.Empty;
                }
                else if (this._exhaust_style == 0 || this._aftermarket_bodykit >= 1)
                {
                    parts._KIT00_EXHAUST = MODEL + parts._KIT00_EXHAUST;
                }
                else
                {
                    parts._KIT00_EXHAUST = add_on.EXHAUST + add_on._STYLE + this._exhaust_style.ToString("00");
                    if (this._is_center_exhaust == eBoolean.True)
                    {
                        parts._KIT00_EXHAUST += add_on._CENTER;
                    }
                    parts._KIT00_EXHAUST += add_on._LEVEL1;
                }

                // _SPOILER
                if (this._spoiler_type == eSTypes.NULL)
                {
                    parts._SPOILER = "";
                }
                else if (this._spoiler_type == eSTypes.STOCK || this._spoiler_style == 0)
                {
                    parts._SPOILER = MODEL + parts._SPOILER;
                }
                else
                {
                    parts._SPOILER = (this._is_autosculpt_spoiler == eBoolean.True)
                        ? add_on.AS_SPOILER
                        : add_on.SPOILER;
                    parts._SPOILER += add_on._STYLE + this._spoiler_style.ToString("00");
                    if (this._spoiler_type != eSTypes.BASE)
                    {
                        parts._SPOILER += this._spoiler_type.ToString();
                    }
                    if (this._is_carbonfibre_spoiler == eBoolean.True)
                    {
                        parts._SPOILER += add_on._CF;
                    }
                }

                // _UNIVERSAL_SPOILER_BASE
                parts._UNIVERSAL_SPOILER_BASE = MODEL + parts._UNIVERSAL_SPOILER_BASE;

                // _DAMAGE0_FRONT and _DAMAGE0_REAR
                if (this._aftermarket_bodykit <= 0)
                {
                    goto LABEL_AUTOSCULPT_DAMAGE;
                }
                else
                {
                    goto LABEL_AFTERMARKET_DAMAGE;
                }

LABEL_AUTOSCULPT_DAMAGE:
                // _FRONT_DAMAGE0 + FRONT_BUMPER
                if (this._autosculpt_frontbumper == -1)
                {
                    parts._DAMAGE0_FRONT            = string.Empty;
                    parts._DAMAGE0_FRONTLEFT        = string.Empty;
                    parts._DAMAGE0_FRONTRIGHT       = string.Empty;
                    parts._FRONT_BUMPER             = string.Empty;
                    parts._FRONT_BUMPER_BADGING_SET = string.Empty;
                }
                else
                {
                    string autofpad = this._autosculpt_frontbumper.ToString("00");
                    parts._DAMAGE0_FRONT            = MODEL + add_on._K10 + autofpad + parts._DAMAGE0_FRONT;
                    parts._DAMAGE0_FRONTLEFT        = MODEL + add_on._K10 + autofpad + parts._DAMAGE0_FRONTLEFT;
                    parts._DAMAGE0_FRONTRIGHT       = MODEL + add_on._K10 + autofpad + parts._DAMAGE0_FRONTRIGHT;
                    parts._FRONT_BUMPER             = MODEL + add_on._K10 + autofpad + parts._FRONT_BUMPER;
                    parts._FRONT_BUMPER_BADGING_SET = MODEL + add_on._KIT + (this._autosculpt_frontbumper % 9).ToString() + parts._FRONT_BUMPER_BADGING_SET;
                }

                // REAR_DAMAGE0 + REAR_BUMPER
                if (this._autosculpt_rearbumper == -1)
                {
                    parts._DAMAGE0_REAR            = string.Empty;
                    parts._DAMAGE0_REARLEFT        = string.Empty;
                    parts._DAMAGE0_REARRIGHT       = string.Empty;
                    parts._REAR_BUMPER             = string.Empty;
                    parts._REAR_BUMPER_BADGING_SET = string.Empty;
                }
                else
                {
                    var autorpad = this._autosculpt_rearbumper.ToString("00");
                    parts._DAMAGE0_REAR            = MODEL + add_on._K10 + autorpad + parts._DAMAGE0_REAR;
                    parts._DAMAGE0_REARLEFT        = MODEL + add_on._K10 + autorpad + parts._DAMAGE0_REARLEFT;
                    parts._DAMAGE0_REARRIGHT       = MODEL + add_on._K10 + autorpad + parts._DAMAGE0_REARRIGHT;
                    parts._REAR_BUMPER             = MODEL + add_on._K10 + autorpad + parts._REAR_BUMPER;
                    parts._REAR_BUMPER_BADGING_SET = MODEL + add_on._KIT + (this._autosculpt_rearbumper % 9).ToString() + parts._REAR_BUMPER_BADGING_SET;
                }
                goto LABEL_NEXT;

LABEL_AFTERMARKET_DAMAGE:
                // FRONT_DAMAGE0 + REAR_DAMAGE0
                parts._DAMAGE0_FRONT            = MODEL + add_on._KITW + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_FRONT;
                parts._DAMAGE0_FRONTLEFT        = MODEL + add_on._KITW + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_FRONTLEFT;
                parts._DAMAGE0_FRONTRIGHT       = MODEL + add_on._KITW + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_FRONTRIGHT;
                parts._DAMAGE0_REAR             = MODEL + add_on._KITW + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_REAR;
                parts._DAMAGE0_REARLEFT         = MODEL + add_on._KITW + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_REARLEFT;
                parts._DAMAGE0_REARRIGHT        = MODEL + add_on._KITW + this._aftermarket_bodykit.ToString() + parts._DAMAGE0_REARRIGHT;
                parts._FRONT_BUMPER             = "";
                parts._FRONT_BUMPER_BADGING_SET = "";
                parts._REAR_BUMPER             = "";
                parts._REAR_BUMPER_BADGING_SET = "";
                goto LABEL_NEXT;

LABEL_NEXT:
                // _ROOF (_CHOP_TOP)
                parts._ROOF = (this._choptop_is_on == eBoolean.True)
                    ? MODEL + parts._ROOF + "_CHOP_TOP"
                    : MODEL + parts._ROOF;

                // ROOF_STYLE
                if (this._roofscoop_style == 0)
                {
                    parts.ROOF_STYLE += add_on._0 + add_on._0;
                }
                else
                {
                    parts.ROOF_STYLE += this._roofscoop_style.ToString("00");
                    if (this._is_dual_roofscoop == eBoolean.True)
                    {
                        parts.ROOF_STYLE += add_on._DUAL;
                    }
                    if ((this._is_autosculpt_roofscoop == eBoolean.True) && (this._is_dual_roofscoop == eBoolean.False))
                    {
                        parts.ROOF_STYLE += add_on._AUTOSCULPT;
                    }
                    if (this._is_carbonfibre_roofscoop == eBoolean.True)
                    {
                        parts.ROOF_STYLE += add_on._CF;
                    }
                }

                // _HOOD
                if (this._hood_style == 0)
                {
                    parts._HOOD = MODEL + add_on._KIT + add_on._0 + parts._HOOD;
                }
                else
                {
                    parts._HOOD = MODEL + add_on._STYLE + add_on._0 + this._hood_style.ToString() + parts._HOOD;
                    if (this._is_autosculpt_hood == eBoolean.True)
                    {
                        parts._HOOD += add_on._AS;
                    }
                    if (this._is_carbonfibre_hood == eBoolean.True)
                    {
                        parts._HOOD += add_on._CF;
                    }
                }

                // _SKIRT
                if (this._autosculpt_skirt == -1)
                {
                    parts._SKIRT = "";
                }
                else if (this._autosculpt_skirt == -2)
                {
                    parts._SKIRT = MODEL + add_on._KIT + add_on._0 + parts._SKIRT + "_CAPPED";
                }
                else
                {
                    parts._SKIRT = MODEL + add_on._K10 + this._autosculpt_skirt.ToString("00");
                }

                // _DOOR_LEFT and _DOOR_RIGHT
                if (this._aftermarket_bodykit == 0)
                {
                    parts._DOOR_LEFT  = MODEL + parts._DOOR_LEFT;
                    parts._DOOR_RIGHT = MODEL + parts._DOOR_RIGHT;
                }
                else
                {
                    parts._DOOR_LEFT  = MODEL + add_on._KITW + this._aftermarket_bodykit.ToString() + parts._DOOR_LEFT;
                    parts._DOOR_RIGHT = MODEL + add_on._KITW + this._aftermarket_bodykit.ToString() + parts._DOOR_RIGHT;
                }

                // _WHEEL
                switch (this._rim_brand)
                {
                case BaseArguments.NULL:
                case BaseArguments.STOCK:
                    parts._WHEEL = MODEL + parts._WHEEL;     // null, empty, NULL or STOCK
                    break;

                case "AUTOSCLPT":
                    parts._WHEEL = $"{this._rim_brand}{add_on._STYLE}{this._rim_style:00}_17{add_on._25}";
                    break;

                default:
                    parts._WHEEL = $"{this._rim_brand}{add_on._STYLE}{this._rim_style:00}_{this._rim_size}{add_on._25}";
                    break;
                }

                // _KIT00_DOORLINE
                parts._KIT00_DOORLINE = (this._aftermarket_bodykit <= 0)
                    ? MODEL + parts._KIT00_DOORLINE
                    : string.Empty;

                // WINDOW_TINT
                if (this._window_tint_type != BaseArguments.STOCK)
                {
                    parts.WINDOW_TINT_STOCK = this._window_tint_type;
                }

                // Carpaint
                parts.PAINT        = this._paint_type.ToString();
                parts.SWATCH_COLOR = Resolve.GetSwatchString(this._paint_swatch);

                // Hash all strings to keys
                var keys = this.StringToKey(parts);

                // If the preset already existed, it is better to internally modify its main values
                // rather than overwriting it, to avoid changing some other values; also, if the model
                // was not changed, it skips bunch of other conversions and hashing stages
                if (this.Exists && this.MODEL == this.OriginalModel)
                {
                    if (!this.Modified) // if exists and not modified, return original array
                        goto LABEL_FINAL;

                    // Write settings that could have been changed
                    fixed(uint *uintptr_t = &keys[0])
                    {
                        *(uint *)(byteptr_t + 0x60)  = *(uintptr_t + 0);  // _BASE
                        *(uint *)(byteptr_t + 0xBC)  = *(uintptr_t + 1);  // _BASE_KIT
                        *(uint *)(byteptr_t + 0xE0)  = *(uintptr_t + 10); // _LEFT_HEADLIGHT
                        *(uint *)(byteptr_t + 0xE4)  = *(uintptr_t + 11); // _LEFT_HEADLIGHT_GLASS
                        *(uint *)(byteptr_t + 0x108) = *(uintptr_t + 20); // _RIGHT_HEADLIGHT
                        *(uint *)(byteptr_t + 0x10C) = *(uintptr_t + 21); // _RIGHT_HEADLIGHT_GLASS
                        *(uint *)(byteptr_t + 0x11C) = *(uintptr_t + 25); // _EXHAUST
                        *(uint *)(byteptr_t + 0x120) = *(uintptr_t + 26); // _SPOILER
                        *(uint *)(byteptr_t + 0x128) = *(uintptr_t + 28); // _DAMAGE0_FRONT
                        *(uint *)(byteptr_t + 0x12C) = *(uintptr_t + 29); // _DAMAGE0_FRONTLEFT
                        *(uint *)(byteptr_t + 0x130) = *(uintptr_t + 30); // _DAMAGE0_FRONTRIGHT
                        *(uint *)(byteptr_t + 0x134) = *(uintptr_t + 31); // _DAMAGE0_REAR
                        *(uint *)(byteptr_t + 0x138) = *(uintptr_t + 32); // _DAMAGE0_REARLEFT
                        *(uint *)(byteptr_t + 0x13C) = *(uintptr_t + 33); // _DAMAGE0_REARRIGHT
                        *(uint *)(byteptr_t + 0x180) = *(uintptr_t + 34); // _FRONT_BUMPER
                        *(uint *)(byteptr_t + 0x184) = *(uintptr_t + 35); // _FRONT_BUMPER_BADGING_SET
                        *(uint *)(byteptr_t + 0x188) = *(uintptr_t + 36); // _REAR_BUMPER
                        *(uint *)(byteptr_t + 0x18C) = *(uintptr_t + 37); // _REAR_BUMPER_BADGING_SET
                        *(uint *)(byteptr_t + 0x190) = *(uintptr_t + 38); // _ROOF
                        *(uint *)(byteptr_t + 0x194) = *(uintptr_t + 39); // _ROOF_STYLE
                        *(uint *)(byteptr_t + 0x198) = *(uintptr_t + 40); // _HOOD
                        *(uint *)(byteptr_t + 0x19C) = *(uintptr_t + 41); // _SKIRT
                        *(uint *)(byteptr_t + 0x1A8) = *(uintptr_t + 42); // _DOOR_LEFT
                        *(uint *)(byteptr_t + 0x1AC) = *(uintptr_t + 43); // _DOOR_RIGHT
                        *(uint *)(byteptr_t + 0x1B0) = *(uintptr_t + 44); // _WHEEL
                        *(uint *)(byteptr_t + 0x1BC) = *(uintptr_t + 46); // _KIT00_DOORLINE
                        *(uint *)(byteptr_t + 0x1D4) = *(uintptr_t + 47); // SPECIFIC
                        *(uint *)(byteptr_t + 0x1D8) = *(uintptr_t + 48); // GENERIC
                        *(uint *)(byteptr_t + 0x1F8) = *(uintptr_t + 49); // WINDOW_TINT
                        *(uint *)(byteptr_t + 0x20C) = *(uintptr_t + 50); // PAINT_TYPE
                        *(uint *)(byteptr_t + 0x210) = *(uintptr_t + 51); // SWATCH_COLOR
                    }
                }

                // If the model was changed or if the preset car is new, either overwrite existing file completely
                // or create a new one for the new car
                else
                {
                    // Write ModelName
                    for (int a1 = 0; a1 < 0x20; ++a1)
                    {
                        *(byteptr_t + 8 + a1) = (byte)0;
                    }
                    for (int a1 = 0; a1 < this.MODEL.Length; ++a1)
                        *(byteptr_t + 8 + a1) = (byte)this.MODEL[a1];

                    // Write all keys
                    fixed(uint *uintptr_t = &keys[0])
                    {
                        *(uint *)(byteptr_t + 0x60) = *uintptr_t;

                        for (int a1 = 0; a1 < 33; ++a1)
                        {
                            *(uint *)(byteptr_t + 0xBC + a1 * 4) = *(uintptr_t + 1 + a1);
                        }

                        for (int a1 = 0; a1 < 8; ++a1)
                        {
                            *(uint *)(byteptr_t + 0x180 + a1 * 4) = *(uintptr_t + 34 + a1);
                        }

                        *(uint *)(byteptr_t + 0x1A8) = *(uintptr_t + 42);
                        *(uint *)(byteptr_t + 0x1AC) = *(uintptr_t + 43);
                        *(uint *)(byteptr_t + 0x1B0) = *(uintptr_t + 44);
                        *(uint *)(byteptr_t + 0x1B8) = *(uintptr_t + 45);
                        *(uint *)(byteptr_t + 0x1BC) = *(uintptr_t + 46);
                        *(uint *)(byteptr_t + 0x1D4) = *(uintptr_t + 47);
                        *(uint *)(byteptr_t + 0x1D8) = *(uintptr_t + 48);
                        *(uint *)(byteptr_t + 0x1F8) = *(uintptr_t + 49);
                        *(uint *)(byteptr_t + 0x20C) = *(uintptr_t + 50);
                        *(uint *)(byteptr_t + 0x210) = *(uintptr_t + 51);
                    }
                }

LABEL_FINAL:
                // Write CollectionName
                for (int a1 = 0; a1 < 0x20; ++a1)
                {
                    *(byteptr_t + 0x28 + a1) = (byte)0;
                }
                for (int a1 = 0; a1 < this.CollectionName.Length; ++a1)
                {
                    *(byteptr_t + 0x28 + a1) = (byte)this.CollectionName[a1];
                }

                // Write Fronend and Pvehicle
                *(uint *)(byteptr_t + 0x48) = this._Frontend_Hash;
                *(uint *)(byteptr_t + 0x50) = this._Pvehicle_Hash;

                // Write Colors
                *(int *)(byteptr_t + 0x208)   = 1;
                *(float *)(byteptr_t + 0x214) = this._saturation;
                *(float *)(byteptr_t + 0x218) = this._brightness;

                *(byteptr_t + 0x22C) = this.FRONTBUMPER.AutosculptZone1;
                *(byteptr_t + 0x22D) = this.FRONTBUMPER.AutosculptZone2;
                *(byteptr_t + 0x22E) = this.FRONTBUMPER.AutosculptZone3;
                *(byteptr_t + 0x22F) = this.FRONTBUMPER.AutosculptZone4;
                *(byteptr_t + 0x230) = this.FRONTBUMPER.AutosculptZone5;
                *(byteptr_t + 0x231) = this.FRONTBUMPER.AutosculptZone6;
                *(byteptr_t + 0x232) = this.FRONTBUMPER.AutosculptZone7;
                *(byteptr_t + 0x233) = this.FRONTBUMPER.AutosculptZone8;
                *(byteptr_t + 0x234) = this.FRONTBUMPER.AutosculptZone9;

                *(byteptr_t + 0x237) = this.REARBUMPER.AutosculptZone1;
                *(byteptr_t + 0x238) = this.REARBUMPER.AutosculptZone2;
                *(byteptr_t + 0x239) = this.REARBUMPER.AutosculptZone3;
                *(byteptr_t + 0x23A) = this.REARBUMPER.AutosculptZone4;
                *(byteptr_t + 0x23B) = this.REARBUMPER.AutosculptZone5;
                *(byteptr_t + 0x23C) = this.REARBUMPER.AutosculptZone6;
                *(byteptr_t + 0x23D) = this.REARBUMPER.AutosculptZone7;
                *(byteptr_t + 0x23E) = this.REARBUMPER.AutosculptZone8;
                *(byteptr_t + 0x23F) = this.REARBUMPER.AutosculptZone9;
                if (this._autosculpt_rearbumper >= 1 && this._autosculpt_rearbumper <= 10)
                {
                    *(byteptr_t + 0x237 + Zones.ExhPos[this._autosculpt_rearbumper]) = this._exhaust_size;
                }

                *(byteptr_t + 0x242) = this.SKIRT.AutosculptZone1;
                *(byteptr_t + 0x243) = this.SKIRT.AutosculptZone2;
                *(byteptr_t + 0x244) = this.SKIRT.AutosculptZone3;
                *(byteptr_t + 0x245) = this.SKIRT.AutosculptZone4;
                *(byteptr_t + 0x246) = this.SKIRT.AutosculptZone5;
                *(byteptr_t + 0x247) = this.SKIRT.AutosculptZone6;
                *(byteptr_t + 0x248) = this.SKIRT.AutosculptZone7;
                *(byteptr_t + 0x249) = this.SKIRT.AutosculptZone8;
                *(byteptr_t + 0x24A) = this.SKIRT.AutosculptZone9;

                *(byteptr_t + 0x24D) = this.WHEELS.AutosculptZone1;
                *(byteptr_t + 0x24E) = this.WHEELS.AutosculptZone2;
                *(byteptr_t + 0x24F) = this.WHEELS.AutosculptZone3;
                *(byteptr_t + 0x250) = this.WHEELS.AutosculptZone4;
                *(byteptr_t + 0x251) = this.WHEELS.AutosculptZone5;
                *(byteptr_t + 0x252) = this.WHEELS.AutosculptZone6;
                *(byteptr_t + 0x253) = this.WHEELS.AutosculptZone7;
                *(byteptr_t + 0x254) = this.WHEELS.AutosculptZone8;
                *(byteptr_t + 0x255) = this.WHEELS.AutosculptZone9;

                *(byteptr_t + 0x258) = this.HOOD.AutosculptZone1;
                *(byteptr_t + 0x259) = this.HOOD.AutosculptZone2;
                *(byteptr_t + 0x25A) = this.HOOD.AutosculptZone3;
                *(byteptr_t + 0x25B) = this.HOOD.AutosculptZone4;
                *(byteptr_t + 0x25C) = this.HOOD.AutosculptZone5;
                *(byteptr_t + 0x25D) = this.HOOD.AutosculptZone6;
                *(byteptr_t + 0x25E) = this.HOOD.AutosculptZone7;
                *(byteptr_t + 0x25F) = this.HOOD.AutosculptZone8;
                *(byteptr_t + 0x260) = this.HOOD.AutosculptZone9;

                *(byteptr_t + 0x263) = this.SPOILER.AutosculptZone1;
                *(byteptr_t + 0x264) = this.SPOILER.AutosculptZone2;
                *(byteptr_t + 0x265) = this.SPOILER.AutosculptZone3;
                *(byteptr_t + 0x266) = this.SPOILER.AutosculptZone4;
                *(byteptr_t + 0x267) = this.SPOILER.AutosculptZone5;
                *(byteptr_t + 0x268) = this.SPOILER.AutosculptZone6;
                *(byteptr_t + 0x269) = this.SPOILER.AutosculptZone7;
                *(byteptr_t + 0x26A) = this.SPOILER.AutosculptZone8;
                *(byteptr_t + 0x26B) = this.SPOILER.AutosculptZone9;

                *(byteptr_t + 0x26E) = this.ROOFSCOOP.AutosculptZone1;
                *(byteptr_t + 0x26F) = this.ROOFSCOOP.AutosculptZone2;
                *(byteptr_t + 0x270) = this.ROOFSCOOP.AutosculptZone3;
                *(byteptr_t + 0x271) = this.ROOFSCOOP.AutosculptZone4;
                *(byteptr_t + 0x272) = this.ROOFSCOOP.AutosculptZone5;
                *(byteptr_t + 0x273) = this.ROOFSCOOP.AutosculptZone6;
                *(byteptr_t + 0x274) = this.ROOFSCOOP.AutosculptZone7;
                *(byteptr_t + 0x275) = this.ROOFSCOOP.AutosculptZone8;
                *(byteptr_t + 0x276) = this.ROOFSCOOP.AutosculptZone9;

                *(byteptr_t + 0x279) = this._choptop_size;
                *(byteptr_t + 0x284) = this._exhaust_size;

                this.VINYL01.Write(byteptr_t + 0x290 + 0x2C * 0);
                this.VINYL02.Write(byteptr_t + 0x290 + 0x2C * 1);
                this.VINYL03.Write(byteptr_t + 0x290 + 0x2C * 2);
                this.VINYL04.Write(byteptr_t + 0x290 + 0x2C * 3);
                this.VINYL05.Write(byteptr_t + 0x290 + 0x2C * 4);
                this.VINYL06.Write(byteptr_t + 0x290 + 0x2C * 5);
                this.VINYL07.Write(byteptr_t + 0x290 + 0x2C * 6);
                this.VINYL08.Write(byteptr_t + 0x290 + 0x2C * 7);
                this.VINYL09.Write(byteptr_t + 0x290 + 0x2C * 8);
                this.VINYL10.Write(byteptr_t + 0x290 + 0x2C * 9);
                this.VINYL11.Write(byteptr_t + 0x290 + 0x2C * 10);
                this.VINYL12.Write(byteptr_t + 0x290 + 0x2C * 11);
                this.VINYL13.Write(byteptr_t + 0x290 + 0x2C * 12);
                this.VINYL14.Write(byteptr_t + 0x290 + 0x2C * 13);
                this.VINYL15.Write(byteptr_t + 0x290 + 0x2C * 14);
                this.VINYL16.Write(byteptr_t + 0x290 + 0x2C * 15);
                this.VINYL17.Write(byteptr_t + 0x290 + 0x2C * 16);
                this.VINYL18.Write(byteptr_t + 0x290 + 0x2C * 17);
                this.VINYL19.Write(byteptr_t + 0x290 + 0x2C * 18);
                this.VINYL20.Write(byteptr_t + 0x290 + 0x2C * 19);
            }

            return(result);
        }