public void Run() { var helper = new VkHelperFunctions(); Glfw3.Init(); Glfw3.WindowHint(WindowAttribute.ClientApi, 0); var window = Glfw3.CreateWindow(1024, 768, "shit", default, default);
public uint[] LoadShaderData(string filePath, out int codeSize) { return(VkHelperFunctions._LoadShaderData(filePath, out codeSize)); }
public QueueFamilyIndices FindQueueFamilies(PhysicalDevice device, Surface surface) { return(VkHelperFunctions._FindQueueFamilies(device, surface)); }
public Bool32 DebugReport(DebugReportFlags flags, DebugReportObjectType objectType, ulong @object, HostSize location, int messageCode, string layerPrefix, string message, IntPtr userData) { return(VkHelperFunctions._DebugReport(flags, objectType, @object, location, messageCode, layerPrefix, message, userData)); }