private ShaderModule LoadShaderModule(string filename) { byte[] data = File.ReadAllBytes(filename); fixed(byte *pData = data) { ShaderModuleCreateInfo createInfo = new ShaderModuleCreateInfo { SType = StructureType.ShaderModuleCreateInfo, CodeSize = new UIntPtr((uint)data.Length), PCode = (uint *)pData }; ShaderModule module; var res = VkApi.CreateShaderModule(this.Device, &createInfo, null, &module); if (res != Result.Success) { throw new VMASharp.VulkanResultException("Failed to create Shader Module!", res); } return(module); } }