public IEnumerator CreateNpcRoutine(string playerId, string characterId, Vitals.Template template, string prefab, Action<Character> action) { string uri = NetworkSettings.instance.BaseUri() + "/internal/create_npc"; var form = new WWWForm(); form.AddField("npcCharacterId", characterId); form.AddField("npcPlayerId", playerId); form.AddField("prefab", prefab); form.AddField("vitalsTemplate", (int)template); WWW www = new WWW(uri, form.data, form.headers); yield return www; if (www.error != null) { Debug.Log(www.error); action(null); } else { Character character = new Character(); character.playerId = playerId; character.id = characterId; character.gameEntityPrefab = prefab; character.vitalsTemplate = template; action(character); } }
private bool ValidateLimits(Vitals vital, Limits limit, ref PatientAlert patientAlert) { if (CheckRange(limit.MinValue, limit.MaxValue, vital.Value)) { ValidateLimitType(vital, limit, ref patientAlert); return(true); } return(false); }
private void ValidateAllLimits(Vitals vital, Device device, ref PatientAlert patientAlert) { foreach (var limit in device.Limits) { if (ValidateLimits(vital, limit, ref patientAlert)) { return; } } }
private void TryValidate(PatientAdmission patient, Vitals vital, ref PatientAlert patientAlert) { foreach (var patientDevice in patient.Devices) { if (patientDevice.DeviceId == vital.DeviceId) { ValidateDeviceRange(vital, patientDevice, ref patientAlert); } } }
public static void IsValidPatient(PatientDef patientDef, int expectedPatientId, string expectedPatientName, Vitals expectedVitals, bool assertSize, params ZAssert.IsValidItem <PhaseDef>[] phaseAsserts) { Assert.AreEqual(expectedPatientId, patientDef.Id); Assert.AreEqual(expectedPatientName, patientDef.Name); Assert.AreEqual(expectedVitals, patientDef.Vitals); ZAssert.IsValidItems(patientDef.PhaseDefs, assertSize, phaseAsserts); }
// Use this for initialization void Start() { //get some components & objects player = GameObject.Find("Character"); vitals = player.GetComponent <Vitals>(); camMouseLook = player.transform.Find("FPPCamera").GetComponent <CamMouseLook>(); vitals.setBladderState(true); //set the initial position to the player position transform.position = player.transform.position; }
public async Task <IActionResult> PostVitals([FromBody] Vitals vitals) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _context.Vitals.Add(vitals); await _context.SaveChangesAsync(); return(CreatedAtAction("GetVitals", new { id = vitals.VitalsId }, vitals)); }
public IActionResult Update(string id, Vitals vitalsIn) { var vitals = _vitalService.Get(id); if (vitals == null) { return(NotFound()); } _vitalService.Update(id, vitalsIn); return(NoContent()); }
private void GetComponents() { _jobManager = FindObjectOfType <JobManager>(); vitals = GetComponent <Vitals>(); aiVitals = GetComponent <AiVitals>(); fieldOfView = GetComponent <FieldOfView>(); inventory = GetComponentInChildren <GenericInventory>(); navAgent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); weaponHolder = GetComponent <WeaponHolder>(); iKControl = GetComponent <IKControl>(); thirdPersonCharacter = GetComponent <ThirdPersonCharacter>(); }
public string GetJSONVitals(DataTable dtVitals, string EMRPatientID, string RequestID, string EMRID, string ModuleID, string UserID) { try { Vitals objVitals = new Vitals(); string JSONString = objVitals.GenerateAPIJSONString(dtVitals, EMRPatientID, RequestID, EMRID, ModuleID, UserID); return(JSONString); } catch (Exception) { throw; } }
private void Start() { canJump = true; Physics.IgnoreLayerCollision(8, 9); rb = GetComponent <Rigidbody>(); regSpeed = movementSpeed; vitals = GetComponent <Vitals>(); playerHealth = vitals.GetCurrentHealth(); _dodgeTime = dodgeTime; bobSpeed = anim.speed; healthAmount.text = "(" + playerHealth.ToString() + ")"; healthBar.fillAmount = 1; }
private void ValidateDeviceRange(Vitals vital, Device device, ref PatientAlert patientAlert) { if (!CheckRange(device.MinInputValue, device.MaxInputValue, vital.Value)) { patientAlert.CriticalAlerts.Add(new DeviceAlert { DeviceId = device.DeviceId, Value = vital.Value, Message = "Device Malfunction : Value out of valid input range." }); return; } ValidateAllLimits(vital, device, ref patientAlert); }
/// <summary> /// Tells whether the character has a certain amount of vital power or not /// </summary> public bool HaveVitalPower(Vitals vital, int value) { switch (vital) { case Vitals.Health: // to avoid death return currentHealth > value; case Vitals.Power: return currentPower >= value; } return false; }
public ActionResult Edit(int id, Vitals smodel) { try { VitalsMasterDbHandle sdb = new VitalsMasterDbHandle(); sdb.UpdateDetails(smodel); return(RedirectToAction("VitalsList")); } catch (Exception ex) { Console.WriteLine(ex); return(View()); } }
public VitalStatus CheckVitalStatus(Vitals info) { var VitalStatusResult = new VitalStatus(); var infoProperties = GetProperties <Vitals>(); foreach (var prop in infoProperties) { var Resultprop = typeof(VitalStatus).GetProperty(prop.Name); Resultprop.SetValue(VitalStatusResult, CheckVitalInRange(prop, prop.GetValue(info, null))); } return(VitalStatusResult); }
void Update() { if (agent.isActiveAndEnabled) { HandleState(); Vitals.ConsumeEnergy(0.8f); Fitness += 0.01f; } Vitals.ConsumeEnergy(agent.velocity.magnitude * GetHeight() * 0.001f); if (Vitals.IsStarving()) { Die(); } }
public void TC002_TestGetVitals() { //Arrange Monit monit = Monit.GetInstance(@"Monit"); //Act Vitals vitals = monit.GetVitals; //Assert Assert.IsNotNull(vitals.CPU); Assert.IsNotNull(vitals.CPU.Sys); Assert.IsNotNull(vitals.Disk); Assert.IsNotNull(vitals.Load); Assert.IsNotNull(vitals.Memory); }
/// <summary> /// Handles the GameAction 0x44 - RaiseVital network message from client /// </summary> public bool HandleActionRaiseVital(PropertyAttribute2nd vital, uint amount) { if (!Vitals.TryGetValue(vital, out var creatureVital)) { log.Error($"{Name}.HandleActionRaiseVital({vital}, {amount}) - invalid vital"); return(false); } if (amount > AvailableExperience) { // there is a client bug for vitals only, // where the client will enable the button to raise a vital by 10 // if the player only has enough AvailableExperience to raise it by 1 ChatPacket.SendServerMessage(Session, $"Your attempt to raise {vital.ToSentence()} has failed.", ChatMessageType.Broadcast); log.Error($"{Name}.HandleActionRaiseVital({vital}, {amount}) - amount > AvailableExperience ({AvailableExperience})"); return(false); } var prevRank = creatureVital.Ranks; if (!SpendVitalXp(creatureVital, amount)) { return(false); } Session.Network.EnqueueSend(new GameMessagePrivateUpdateVital(this, creatureVital)); if (prevRank != creatureVital.Ranks) { // checks if max rank is achieved and plays fireworks w/ special text var suffix = ""; if (creatureVital.IsMaxRank) { // fireworks PlayParticleEffect(PlayScript.WeddingBliss, Guid); suffix = $" and has reached its upper limit"; } var sound = new GameMessageSound(Guid, Sound.RaiseTrait); var msg = new GameMessageSystemChat($"Your base {vital.ToSentence()} is now {creatureVital.Base}{suffix}!", ChatMessageType.Advancement); Session.Network.EnqueueSend(sound, msg); } return(true); }
void Start() { vitals = gameObject.GetComponent <Vitals>(); inventory = gameObject.GetComponent <Inventory>(); //General script, all players have this. movement = gameObject.GetComponentInParent <PlayerMovement>(); //Player script, only the local player has this. controller = gameObject.GetComponentInParent <PlayerController>(); tracker = gameObject.GetComponentInParent <ActionTracker>(); hud = gameObject.GetComponent <PlayerHUD>(); //Shadow script, only the opponent player (shadow) has this. replay = gameObject.GetComponentInParent <ActionReplay>(); }
public void DamageShield(Vitals vital, ref int amount) { if (Type == StatusTypes.Shield) { shield[(int)vital] -= amount; if (shield[(int)vital] <= 0) { amount = -shield[(int)vital]; //Return piercing damage. shield[(int)vital] = 0; TryRemoveStatus(); } else { amount = 0; //Sheild is stronger than the damage dealt, so no piercing damage. } } }
// Use this for initialization private void Start() { //get some components & objects GameObject player = GameObject.Find("Character"); vitals = player.GetComponent <Vitals>(); vitals.setDrunkState(true); FPPCamera = player.transform.Find("FPPCamera").GetComponent <Camera>(); //get the 2 sub images within the drunk canvas object drunkOverlay = transform.Find("DrunkOverlay").GetComponent <Image>(); drunkFade = transform.Find("Fade").GetComponent <Image>(); //get the initial fov initialFOV = FPPCamera.fieldOfView; }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); menu = GameObject.FindGameObjectWithTag("Menu"); inventory = GameObject.FindGameObjectWithTag("Inventory"); death = GameObject.FindGameObjectWithTag("Death"); craftingMenu = GameObject.FindGameObjectWithTag("CraftingMenu"); craftingSubmenu = GameObject.FindGameObjectWithTag("CraftingSubmenu"); world = GameObject.FindGameObjectWithTag("World"); toolsManager = GameObject.FindGameObjectWithTag("ToolsManager"); //Scripts: spawnStuff = world.GetComponent <SpawnStuff>(); vitals = player.GetComponent <Vitals>(); toolsManagerScript = toolsManager.GetComponent <ToolsManagerScript>(); inventoryScript = player.GetComponent <Inventory>(); }
public DataTable GetVitals(string patientid, string stagingdbconnectionstring, string requestid) { try { DataTable dtMedicationData = new DataTable(); parameters["patientid"] = patientid; Vitals objVitals = new Vitals(); dtMedicationData = objVitals.GetData(parameters); return(dtMedicationData); } catch (Exception) { throw; } }
private void Start() { _uiManager = FindObjectOfType <UIManager>(); _rigidbody = GetComponent <Rigidbody>(); _playerInteract = GetComponent <PlayerInteract>(); vitals = GetComponent <Vitals>(); _playerMovement = GetComponent <PlayerMovement>(); _playerLives = GetComponent <PlayerLives>(); try { _currentBigPlatform = Instantiate(bigPlatform); bigPlatformManager = _currentBigPlatform.GetComponent <BigPlatformManager>(); } catch { // ignored } }
// Use this for initialization private void Start() { //find the vitals script and sets an inital value GameObject player = GameObject.Find("Character"); vitals = player.GetComponent <Vitals>(); vitals.setEnergyState(true); //get some initial references energyOverlay = transform.Find("Fade").GetComponent <Image>(); FPPCamera = player.transform.Find("FPPCamera").GetComponent <Camera>(); playerController = player.GetComponent <PlayerController>(); //get the initial fov initialFOV = FPPCamera.fieldOfView; normalSpeed = playerController.getNormalSpeed(); sprintSpeed = playerController.getSprintSpeed(); }
private void Awake() { if (GameObject.FindGameObjectWithTag("Player").transform != null) { target = GameObject.FindGameObjectWithTag("Player").transform; targetVitals = target.GetComponent <Vitals>(); myCollision = GetComponent <CapsuleCollider>().radius; targetCollision = GetComponent <CapsuleCollider>().radius; hasTarget = true; } int skinIndex; skinIndex = Random.Range(0, skinToChoose.Length); skinToChoose[skinIndex].gameObject.SetActive(true); }
private Hero GenerateHeroS(Race race, Gender gender, GenerateNamePreference generateNamePreference) { try { var physicalAttributes = new PhysicalAttributes(race); var progression = new Progression(); var vitals = new Vitals(); var traits = new Traits(); var generatedName = nameGenerator.GenerateName(gender, generateNamePreference); var hero = new Hero(generatedName, race, physicalAttributes, vitals, progression, traits); return(hero); } catch (System.Exception ex) { throw ex; } }
private PatientVitals StringToVitals(string input) { string[] inputArray = input.Split('/'); PatientVitals vitals = new PatientVitals { PatientId = inputArray[0], Vitals = new List <Vitals>() }; for (var i = 2; i < inputArray.Length - 1; i++) { Vitals info = new Vitals { DeviceId = inputArray[i] }; i++; info.Value = Convert.ToDouble(inputArray[i]); vitals.Vitals.Add(info); } return(vitals); }
public ActionResult Create(Vitals smodel) { try { if (ModelState.IsValid) { VitalsMasterDbHandle sdb = new VitalsMasterDbHandle(); if (sdb.AddVitals(smodel)) { ViewBag.Message = "Vitals Details Added Successfully"; ModelState.Clear(); } } return(View()); } catch (Exception ex) { ex.StackTrace.ToString(); return(View()); } }
private static void ValidateLimitType(Vitals vital, Limits limit, ref PatientAlert patientAlert) { if (limit.Type == LimitType.Critical) { patientAlert.CriticalAlerts.Add(new DeviceAlert { DeviceId = vital.DeviceId, Message = limit.Message, Value = vital.Value }); } else if (limit.Type == LimitType.Warning) { patientAlert.WarningAlerts.Add(new DeviceAlert { DeviceId = vital.DeviceId, Message = limit.Message, Value = vital.Value }); } }
public ActionResult Vitals(Vitals objDoctor) { SqlConnection con = new SqlConnection(cs); try { con.Open(); SqlCommand cmd = new SqlCommand("spInsertVitalsMaster", con) { CommandType = CommandType.StoredProcedure }; cmd.Parameters.AddWithValue("@BloodPressure", objDoctor.BloodPressure); cmd.Parameters.AddWithValue("@Temperature", objDoctor.Temperature); cmd.Parameters.AddWithValue("@Pulse", objDoctor.Pulse); cmd.Parameters.AddWithValue("@DoctorName", objDoctor.DoctorName); cmd.Parameters.AddWithValue("@PatientName", objDoctor.PatientName); cmd.Parameters.AddWithValue("@HospitalId", objDoctor.HospitalId); cmd.Parameters.AddWithValue("@EntryDate", DateTime.Now); cmd.Parameters.AddWithValue("@EntryBy", objDoctor.EntryBy); int i = cmd.ExecuteNonQuery(); if (i >= 1) { ViewBag.SuccessMessage = "success"; } else { ViewBag.ErrorMessage = "Failed"; } } catch (SqlException ex) { } finally { con.Close(); } ModelState.Clear(); return(View()); }
public virtual void SaveVitals(ref Vitals.Builder vitals) { vitals.SetHealth(this.health); }
public virtual void LoadVitals(Vitals vitals) { this.health = vitals.Health; if (this.health <= 0f) { Debug.Log(string.Concat("LOAD VITALS - HEALTH WAS ", this.health)); this.health = 1f; } }
public void LoadVitals(Vitals vitals) { this.caloricLevel = vitals.Calories; this.waterLevelLitre = vitals.Hydration; this.radiationLevel = vitals.Radiation; this.antiRads = vitals.RadiationAnti; this.coreTemperature = vitals.Temperature; }
private void setupVitals() { for(int cnt=0; cnt<_vital.Length; cnt++){ _vital[cnt] = new Vitals(); } setupVitalModifiers(); }
public void SetupVitals() { for (int cnt = 0; cnt <_vital.Length; cnt++) { _vital [cnt] = new Vitals (); _vital[cnt].Name = ((VitalName)cnt).ToString(); } SetupVitalsModifiers (); }
public void SetVitals(Vitals vitals) { this.vitals = vitals; }
public void CreateNpc(string playerId, string characterId, Vitals.Template template, string prefab, Action<Character> action) { StartCoroutine(CreateNpcRoutine(playerId, characterId, template, prefab, action)); }
public Patient() { geo = new Location(); vitals = new Vitals(); }
public void SaveVitals(ref Vitals.Builder vitals) { vitals.SetCalories(this.caloricLevel); vitals.SetHydration(this.waterLevelLitre); vitals.SetRadiation(this.radiationLevel); vitals.SetRadiationAnti(this.antiRads); vitals.SetTemperature(this.coreTemperature); }