public UnityMesh(AssetCollection assetCollection, VisualizerMesh visualizerMesh, UnityNode parent, string label) : base(parent, label)
        {
            var renderer = gameObject.AddComponent <MeshRenderer>();
            var color    = visualizerMesh.Color.ToUnityColor();

            renderer.material = assetCollection.CreateMaterial(color);
            var filter = gameObject.AddComponent <MeshFilter>();

            filter.mesh = visualizerMesh.ToUnityMesh();
        }
Example #2
0
        public static Mesh ToUnityMesh(this VisualizerMesh visualizerMesh)
        {
            var vertices = visualizerMesh.Vertices.Select(vertex => new Vector3(vertex.X, vertex.Y, vertex.Z))
                           .ToArray();
            var triangleIndices = visualizerMesh.TriangleIndices.SelectMany(list => list).ToArray();
            var mesh            = new Mesh();

            mesh.vertices  = vertices;
            mesh.triangles = triangleIndices;
            mesh.RecalculateNormals();
            return(mesh);
        }
Example #3
0
 public void AddMesh(VisualizerMesh mesh)
 {
     nodes.Add(mesh);
 }
Example #4
0
        public void AddMesh(VisualizerMesh mesh)
        {
            var meshNode = new UnityMesh(assetCollection, mesh, rootNode, mesh.Label);

            nodes.Add(meshNode);
        }