public void RespectNeighborChunks() { // Arrange ChunkProperties.SetBlock(Pos(-1, 0, 0), NormalBlock); ChunkProperties.SetBlock(Pos(0, 0, 0), NormalBlock); // Act var task = new VisualRemeshTask(ChunkProperties, 0); var mesh = task.Finish(); // Assert Assert.AreEqual(20, mesh.Vertices.Count); Assert.AreEqual(20, mesh.Normals.Count); Assert.AreEqual(20, mesh.UVs.Count); Assert.AreEqual(30, mesh.Triangles.Count); }
public void BlockFace_DifferentAtlas_IgnoreQuads() { // Arrange ChunkProperties.SetBlock(Pos(0, 0, 0), NormalBlock); ChunkProperties.SetBlock(Pos(1, 1, 1), DifferentMaterialBlock); // Act var task = new VisualRemeshTask(ChunkProperties, 0); var mesh = task.Finish(); // Assert Assert.AreEqual(24, mesh.Vertices.Count); Assert.AreEqual(24, mesh.Normals.Count); Assert.AreEqual(24, mesh.UVs.Count); Assert.AreEqual(36, mesh.Triangles.Count); }
public void TwoCubes() { // Arrange ChunkProperties.SetBlock(Pos(0, 0, 0), NormalBlock); ChunkProperties.SetBlock(Pos(0, 1, 0), NormalBlock); // Act var task = new VisualRemeshTask(ChunkProperties, 0); var mesh = task.Finish(); // Assert Assert.AreEqual(24, mesh.Vertices.Count); Assert.AreEqual(24, mesh.Normals.Count); Assert.AreEqual(24, mesh.UVs.Count); Assert.AreEqual(36, mesh.Triangles.Count); }