Example #1
0
        protected override async Task OnActivateAsync()
        {
            VisualObject newObject = VisualObject.CreateRandom(this.Id.ToString());

            ActorEventSource.Current.ActorMessage(this, "StateCheck {0}", (await this.StateManager.ContainsStateAsync(StatePropertyName)).ToString());

            VisualObject result = await this.StateManager.GetOrAddStateAsync <VisualObject>(StatePropertyName, newObject);

            this.jsonString = result.ToJson();

            // ACTOR MOVEMENT REFRESH
            this.updateTimer = this.RegisterTimer(this.MoveObject, null, TimeSpan.FromMilliseconds(10), TimeSpan.FromMilliseconds(10));
            return;
        }
Example #2
0
        private async Task MoveObject(object obj)
        {
            VisualObject visualObject = await this.StateManager.GetStateAsync <VisualObject>(StatePropertyName);

            //alternate which lines are commented out
            //then do an upgrade to cause the
            //visual objects to start rotating

            visualObject.Move(false);
            //visualObject.Move(true);

            await this.StateManager.SetStateAsync <VisualObject>(StatePropertyName, visualObject);

            this.jsonString = visualObject.ToJson();

            return;
        }
Example #3
0
        private async Task MoveObject(object obj)
        {
            VisualObject visualObject = await this.StateManager.GetStateAsync <VisualObject>(StatePropertyName);

            //visualObject.Move(true);

            if (client.BoolVariation("rotate-object-flag", user, false))
            {
                visualObject.Move(true);
            }
            else
            {
                visualObject.Move(false);
            }

            await this.StateManager.SetStateAsync <VisualObject>(StatePropertyName, visualObject);

            this.jsonString = visualObject.ToJson();

            return;
        }